Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年 前
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Win32 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 年 前
BsBuildManager.cpp e6b22c9586 Getting ScriptCompiler to work 10 年 前
BsBuiltinEditorResources.cpp 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 年 前
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 年 前
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsCodeEditor.cpp 558bba0c05 Added runtime script compiling (untested) 10 年 前
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDockManager.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window 11 年 前
BsEditorApplication.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年 前
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsEditorSettings.cpp 0683c43fd8 Refresh handle as soon as it changes and make move handle the default 11 年 前
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年 前
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsEditorWidget.cpp 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth 11 年 前
BsEditorWidgetContainer.cpp 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth 11 年 前
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年 前
BsEditorWidgetManager.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年 前
BsEditorWindow.cpp 46eb1edb0f WIP Scene window 11 年 前
BsEditorWindowBase.cpp 3f3075d532 More work on modal windows & progress bar window 11 年 前
BsEditorWindowManager.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 年 前
BsGUIColor.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIColorField.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIComponentFoldout.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIDockSlider.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUIDropButton.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUIFieldBase.cpp dd31dc8f1c GUI slider and progress bar WIP 11 年 前
BsGUIFloatField.cpp 0155525166 Fixed a bug where min/max range in int/float fields wasn't properly applied 10 年 前
BsGUIFoldout.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIIntField.cpp 0155525166 Fixed a bug where min/max range in int/float fields wasn't properly applied 10 年 前
BsGUIMenuBar.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年 前
BsGUIResourceTreeView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsGUITabButton.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUITabbedTitleBar.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUITextField.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIToggleField.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUITreeView.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUITreeViewEditBox.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUIVector2Field.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIVector3Field.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIVector4Field.cpp 27d362cd4c Most GUI elements are now tintable 11 年 前
BsGUIWindowDropArea.cpp e9775eae14 Added GUILayoutExplicit 11 年 前
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年 前
BsGUIWindowFrameWidget.cpp 3f3075d532 More work on modal windows & progress bar window 11 年 前
BsGizmoManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 年 前
BsHandleDrawManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 年 前
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 年 前
BsHandleSlider.cpp 912143ab1e Fix for handle sometimes moving backwards 11 年 前
BsHandleSliderDisc.cpp 50e58153be Cutoff plane for rotate handle sliders work 11 年 前
BsHandleSliderLine.cpp 17e7648476 Work on handles: 11 年 前
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 年 前
BsHandleSliderPlane.cpp 9260710936 Various tweaks related to handle rendering 11 年 前
BsMainEditorWindow.cpp b518d7811b Drop down & menu bar fixes: 10 年 前
BsModalWindow.cpp 7cc69e70b2 Better ColorPicker layout 10 年 前
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) 10 年 前
BsProjectLibrary.cpp e6b22c9586 Getting ScriptCompiler to work 10 年 前
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResourceImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年 前
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 年 前
BsSceneGrid.cpp 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds 10 年 前
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsSceneViewHandler.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年 前
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 年 前
BsSelectionRenderer.cpp 3270121b9d Better scene grid shader/rendering + selection rendering 10 年 前
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年 前
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window 11 年 前
DbgEditorWidget2.cpp 74e5650965 GUISlider and GUIProgressBar working 11 年 前