BearishSun 5080f1b35a Updated builtin resource import so it only imports file that have been modified (instead of everything) %!s(int64=8) %!d(string=hai) anos
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBuildManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBuiltinEditorResources.cpp 5080f1b35a Updated builtin resource import so it only imports file that have been modified (instead of everything) %!s(int64=8) %!d(string=hai) anos
BsCmdBreakPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCmdCloneSO.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCmdCreateSO.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCmdDeleteSO.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCmdInstantiateSO.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCmdRecordSO.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCmdReparentSO.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCodeEditor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDockManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsDockManagerLayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDropDownWindow.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDropDownWindowManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorApplication.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsEditorCommand.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorShaderIncludeHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorTestSuite.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorWidget.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorWidgetContainer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorWidgetLayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEditorWidgetManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsEditorWindow.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsEditorWindowBase.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsEditorWindowManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIColorField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIDockSlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIDropButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIFieldBase.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIFloatField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIHoverHitBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIIntField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIListBoxField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIMenuBar.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsGUIResourceTreeView.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUISceneTreeView.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsGUISliderField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIStatusBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUITabButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUITextField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIToggleField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUITreeView.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIVector2Field.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIVector3Field.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIVector4Field.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIWindowFrame.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGizmoManager.cpp d7216ba1db Added gizmos and menu items for Skybox and ReflectionProbe components %!s(int64=8) %!d(string=hai) anos
BsHandleDrawManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsHandleManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHandleSlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHandleSliderDisc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHandleSliderLine.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHandleSliderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHandleSliderPlane.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMainEditorWindow.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsModalWindow.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPlatformInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsProjectLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsProjectLibraryEntries.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsProjectResourceMeta.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsProjectSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSceneGrid.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsScenePicking.cpp 3eb9c8b634 Removing reliance on shader semantics %!s(int64=8) %!d(string=hai) anos
BsSelection.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSelectionRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsUndoRedo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos