BearishSun 40712d9a65 Added code for Gaussian filter 8 rokov pred
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanCommandBuffer.h 40712d9a65 Added code for Gaussian filter 8 rokov pred
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 rokov pred
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanFramebuffer.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 rokov pred
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 rokov pred
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures 8 rokov pred
BsVulkanGpuPipelineState.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 rokov pred
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 rokov pred
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 rokov pred
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 rokov pred
BsVulkanRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 rokov pred
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation 8 rokov pred
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 rokov pred
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 rokov pred
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures 8 rokov pred
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 rokov pred
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 rokov pred
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred