BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
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BsAsyncOpEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsEngineScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedComponent.cpp 01946d1a00 Getting the new component system to work 8 лет назад
BsManagedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsManagedResourceManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsManagedSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableObjectInfo.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsMeshDataEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsMeshEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsPixelDataEx.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 лет назад
BsPlayInEditorManager.cpp 01946d1a00 Getting the new component system to work 8 лет назад
BsScriptAnimation.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptAnimationClip.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAnimationCurves.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptAssemblyManager.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsScriptAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAudioClip.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsScriptAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptBuiltin.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsScriptCamera.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsScriptCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptCollisionData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptComponent.cpp 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 лет назад
BsScriptContextMenu.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptControllerCollision.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCursor.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 лет назад
BsScriptD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptDebug.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptEnginePlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptFontBitmap.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptGUI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUICanvas.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIContent.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptGUIContentImages.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptGUIElement.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIElementStateStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptGUIElementStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptGUIFixedSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIFlexibleSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIInputBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUILabel.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUILayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIListBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIProgressBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIScrollArea.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIScrollBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUISkin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptGUISlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUITexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIToggle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIToggleGroup.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIWidget.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGameObjectManager.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 лет назад
BsScriptHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptInputConfiguration.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptJointCommon.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptLight.cpp 49a338f456 Area light sources (WIP) 8 лет назад
BsScriptLogEntry.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptManagedComponent.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 лет назад
BsScriptManagedResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptMeshCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptObjectImpl.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPhysicsMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptPhysicsMesh.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsScriptPhysicsQueryHit.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPixelUtility.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 лет назад
BsScriptPlainText.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPostProcessSettings.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptPrefab.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptProfilerOverlayInternal.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRange.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 лет назад
BsScriptRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRenderTexture2D.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptRenderable.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsScriptResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptResourceManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptResourceRef.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptResources.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptScene.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 лет назад
BsScriptScriptCode.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableObject.cpp 5c8a8ab593 More work on documentation 8 лет назад
BsScriptSerializableProperty.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSpriteTexture.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptStep.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptStringTable.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptStringTableManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptTime.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVector.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVirtualButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkeletonEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 лет назад
BsTextureEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад