BsCHingeJointRTTI.h 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCHingeJoint.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CHingeJointRTTI : public RTTIType<CHingeJoint, CJoint, CHingeJointRTTI>
  15. {
  16. BS_PLAIN_MEMBER(mFlag)
  17. BS_PLAIN_MEMBER_NAMED(mDriveSpeed, mDrive.speed)
  18. BS_PLAIN_MEMBER_NAMED(mDriveForceLimit, mDrive.forceLimit)
  19. BS_PLAIN_MEMBER_NAMED(mDriveGearRatio, mDrive.gearRatio)
  20. BS_PLAIN_MEMBER_NAMED(mDriveFreeSpin, mDrive.freeSpin)
  21. BS_PLAIN_MEMBER_NAMED(mLimitLower, mLimit.lower)
  22. BS_PLAIN_MEMBER_NAMED(mLimitUpper, mLimit.upper)
  23. BS_PLAIN_MEMBER_NAMED(mLimitContactDist, mLimit.contactDist)
  24. BS_PLAIN_MEMBER_NAMED(mLimitRestitution, mLimit.restitution)
  25. BS_PLAIN_MEMBER_NAMED(mSpringDamping, mLimit.spring.damping)
  26. BS_PLAIN_MEMBER_NAMED(mSpringStiffness, mLimit.spring.stiffness)
  27. public:
  28. CHingeJointRTTI()
  29. {
  30. BS_ADD_PLAIN_FIELD(mFlag, 0);
  31. BS_ADD_PLAIN_FIELD(mDriveSpeed, 1);
  32. BS_ADD_PLAIN_FIELD(mDriveForceLimit, 2);
  33. BS_ADD_PLAIN_FIELD(mDriveGearRatio, 3);
  34. BS_ADD_PLAIN_FIELD(mDriveFreeSpin, 4);
  35. BS_ADD_PLAIN_FIELD(mLimitLower, 5);
  36. BS_ADD_PLAIN_FIELD(mLimitUpper, 6);
  37. BS_ADD_PLAIN_FIELD(mLimitContactDist, 7);
  38. BS_ADD_PLAIN_FIELD(mLimitRestitution, 8);
  39. BS_ADD_PLAIN_FIELD(mSpringDamping, 9);
  40. BS_ADD_PLAIN_FIELD(mSpringStiffness, 10);
  41. }
  42. const String& getRTTIName() override
  43. {
  44. static String name = "CHingeJoint";
  45. return name;
  46. }
  47. UINT32 getRTTIId() override
  48. {
  49. return TID_CHingeJoint;
  50. }
  51. SPtr<IReflectable> newRTTIObject() override
  52. {
  53. return GameObjectRTTI::createGameObject<CHingeJoint>();
  54. }
  55. };
  56. /** @} */
  57. /** @endcond */
  58. }