Marko Pintera e8f22bddc5 Hooked up shortcuts and context menus for input box cut/copy/paste 12 years ago
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
Win32 e8f22bddc5 Hooked up shortcuts and context menus for input box cut/copy/paste 12 years ago
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 years ago
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 years ago
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 years ago
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 years ago
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 years ago
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 years ago
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 years ago
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 years ago
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 years ago
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 years ago
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 years ago
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 years ago
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 years ago
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 years ago
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 years ago
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 years ago
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 years ago
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmPass.h 538bcedd0c Bit more renames 12 years ago
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 years ago
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 years ago
CmPlatformWndProc.h e217ac68ce Added simulated mouse up event for resize/move events 12 years ago
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 years ago
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 years ago
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 years ago
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmRenderSystemFactory.h ea7362503f Added wide strings 12 years ago
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 years ago
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 years ago
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 years ago
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CmRendererFactory.h ea7362503f Added wide strings 12 years ago
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 years ago
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 years ago
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 years ago
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 years ago
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 years ago
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 years ago
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 years ago
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 years ago
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmViewport.h 7e61e8215e GUIViewport works 12 years ago
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 years ago
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago