Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 há 10 anos atrás
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GLSL 5e9208b280 Fixing shader includes há 10 anos atrás
win32 21e4301182 More documentation há 11 anos atrás
BsGLContext.cpp 21e4301182 More documentation há 11 anos atrás
BsGLEventQuery.cpp 19a14f5940 GPU profiler working há 11 anos atrás
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working há 11 anos atrás
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up há 11 anos atrás
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items há 11 anos atrás
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsGLSupport.cpp b23fbf3bad Renderer working as normal há 11 anos atrás
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working há 11 anos atrás
BsGLVertexArrayObjectManager.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame há 10 anos atrás
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality há 11 anos atrás
BsWin32Window.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 há 10 anos atrás
glew.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás