BearishSun fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic 8 lat temu
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 lat temu
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
ShadowDepthDirectional.bsl e315616d5d More work on shadow mapping 8 lat temu
ShadowDepthNormal.bsl 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics 8 lat temu
ShadowProject.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
ShadowProjectOmni.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 lat temu
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 lat temu
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu