BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 年 前
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanCommandBuffer.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 年 前
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 年 前
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 年 前
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 年 前
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 年 前
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures 8 年 前
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 年 前
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 年 前
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 年 前
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 年 前
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 年 前
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 年 前
BsVulkanRenderAPI.h 68c4fb3403 More work on documentation 8 年 前
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation 8 年 前
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 年 前
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 年 前
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures 8 年 前
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 年 前
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 年 前
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 年 前
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前