BearishSun fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
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BsGpuResourcePool.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 lat temu
BsImageBasedLighting.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 lat temu
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 lat temu
BsLightRendering.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 lat temu
BsPostProcessing.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 lat temu
BsRenderBeast.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsRenderTargets.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu
BsRendererView.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 lat temu
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsShadowRendering.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
BsStandardDeferredLighting.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu