Marko Pintera fb10aa71f2 Project Load/Unload (not tested) vor 10 Jahren
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 vor 10 Jahren
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test vor 10 Jahren
BsCoreApplication.cpp 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreRenderer.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown vor 10 Jahren
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations vor 10 Jahren
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test vor 10 Jahren
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsGpuParam.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsHString.cpp d293414daf Support for multiple StringTables vor 10 Jahren
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsImporter.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsInput.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances vor 10 Jahren
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around vor 10 Jahren
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMesh.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer vor 10 Jahren
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes vor 10 Jahren
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPass.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPixelUtil.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library vor 10 Jahren
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library vor 10 Jahren
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsQueryManager.cpp 3a6ccf391c Refactored Event: vor 10 Jahren
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderStateManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar vor 10 Jahren
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResource.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes vor 10 Jahren
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) vor 10 Jahren
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsShader.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderManager.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsStringTableManager.cpp d293414daf Support for multiple StringTables vor 10 Jahren
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite vor 10 Jahren
BsTexture.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsUUID.cpp ee9c441334 Proper UUID generation vor 10 Jahren
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference vor 11 Jahren
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement vor 11 Jahren
BsViewport.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren