BsScriptEditorApplication.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for EditorApplication.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptEditorApplication : public ScriptObject <ScriptEditorApplication>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorApplication")
  13. private:
  14. ScriptEditorApplication(MonoObject* instance);
  15. /************************************************************************/
  16. /* CLR HOOKS */
  17. /************************************************************************/
  18. static MonoString* internal_GetProjectPath();
  19. static MonoString* internal_GetProjectName();
  20. static bool internal_GetProjectLoaded();
  21. static MonoString* internal_GetCompilerPath();
  22. static MonoString* internal_GetBuiltinAssemblyPath();
  23. static MonoString* internal_GetScriptAssemblyPath();
  24. static MonoString* internal_GetFrameworkAssemblyPath();
  25. static MonoString* internal_GetEngineAssemblyName();
  26. static MonoString* internal_GetEditorAssemblyName();
  27. static MonoString* internal_GetScriptGameAssemblyName();
  28. static MonoString* internal_GetScriptEditorAssemblyName();
  29. static MonoString* internal_SaveScene(MonoString* path);
  30. static bool internal_IsValidProject(MonoString* path);
  31. static void internal_LoadProject(MonoString* path);
  32. static void internal_UnloadProject();
  33. };
  34. }