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BsScriptPlainText.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. #include "BsPlainText.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for PlainText.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptPlainText : public ScriptObject <ScriptPlainText, ScriptResourceBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlainText")
  15. /**
  16. * @copydoc ScriptResourceBase::getNativeHandle
  17. */
  18. HResource getNativeHandle() const override { return mPlainText; }
  19. /**
  20. * @copydoc ScriptResourceBase::setNativeHandle
  21. */
  22. void setNativeHandle(const HResource& resource) override;
  23. /**
  24. * @brief Returns the internal wrapped plain text resource.
  25. */
  26. HPlainText getPlainTextHandle() const { return mPlainText; }
  27. private:
  28. friend class ScriptResourceManager;
  29. ScriptPlainText(MonoObject* instance, const HPlainText& plainText);
  30. /**
  31. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  32. */
  33. void _onManagedInstanceDeleted() override;
  34. HPlainText mPlainText;
  35. /************************************************************************/
  36. /* CLR HOOKS */
  37. /************************************************************************/
  38. static void internal_createInstance(MonoObject* instance, MonoString* text);
  39. static MonoString* internal_getText(ScriptPlainText* thisPtr);
  40. static void internal_setText(ScriptPlainText* thisPtr, MonoString* text);
  41. };
  42. }