BsScriptTexture2D.h 1.8 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptTexture.h"
  4. #include "BsScriptObject.h"
  5. #include "BsTexture.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for a 2D Texture.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptObject<ScriptTexture2D, ScriptTextureBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture2D")
  15. /**
  16. * @copydoc ScriptResourceBase::getNativeHandle
  17. */
  18. HResource getNativeHandle() const override { return mTexture; }
  19. /**
  20. * @copydoc ScriptResourceBase::setNativeHandle
  21. */
  22. void setNativeHandle(const HResource& resource) override;
  23. /**
  24. * @brief Returns the native internal 2D texture resource.
  25. */
  26. HTexture getTextureHandle() const { return mTexture; }
  27. private:
  28. friend class ScriptResourceManager;
  29. ScriptTexture2D(MonoObject* instance, const HTexture& texture);
  30. /**
  31. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  32. */
  33. void _onManagedInstanceDeleted() override;
  34. HTexture mTexture;
  35. /************************************************************************/
  36. /* CLR HOOKS */
  37. /************************************************************************/
  38. static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  39. UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
  40. static MonoObject* internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  41. static MonoObject* internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  42. static void internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel);
  43. static void internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel);
  44. };
  45. }