BsScriptMesh.cpp 6.1 KB

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  1. #include "BsScriptMesh.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoArray.h"
  7. #include "BsMonoManager.h"
  8. #include "BsCoreThread.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  12. :ScriptObject(instance)
  13. { }
  14. void ScriptSubMesh::initRuntimeData()
  15. { }
  16. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  17. {
  18. // We're casting away const but it's fine since structs are passed by value anyway
  19. return mono_value_box(MonoManager::instance().getDomain(),
  20. metaData.scriptClass->_getInternalClass(), (void*)&value);
  21. }
  22. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  23. {
  24. return *(SubMeshData*)mono_object_unbox(obj);
  25. }
  26. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  27. :ScriptObject(instance), mMesh(mesh)
  28. {
  29. }
  30. void ScriptMesh::initRuntimeData()
  31. {
  32. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  33. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  34. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  35. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  36. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  37. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  38. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  39. }
  40. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  41. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  42. {
  43. VertexDataDescPtr vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  44. IndexType indexType = IT_16BIT;
  45. if (index == ScriptIndexType::Index32)
  46. indexType = IT_32BIT;
  47. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  48. HMesh mesh = Mesh::create(numVertices, numIndices, vertexDesc, nativeSubMeshes, usage, indexType);
  49. ScriptMesh* scriptInstance;
  50. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  51. }
  52. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  53. MeshUsage usage)
  54. {
  55. MeshDataPtr meshData;
  56. if (data != nullptr)
  57. meshData = data->getInternalValue()->getData();
  58. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  59. HMesh mesh = Mesh::create(meshData, nativeSubMeshes, usage);
  60. ScriptMesh* scriptInstance;
  61. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  62. }
  63. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  64. {
  65. HMesh mesh = thisPtr->getMeshHandle();
  66. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  67. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  68. for (UINT32 i = 0; i < numSubMeshes; i++)
  69. {
  70. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  71. SubMeshData data;
  72. data.indexOffset = curSubMesh.indexOffset;
  73. data.indexCount = curSubMesh.indexCount;
  74. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  75. subMeshArray.set(i, data);
  76. }
  77. return subMeshArray.getInternal();
  78. }
  79. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  80. {
  81. HMesh mesh = thisPtr->getMeshHandle();
  82. return mesh->getProperties().getNumSubMeshes();
  83. }
  84. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  85. {
  86. HMesh mesh = thisPtr->getMeshHandle();
  87. Bounds bounds = mesh->getProperties().getBounds();
  88. *box = bounds.getBox();
  89. *sphere = bounds.getSphere();
  90. }
  91. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  92. {
  93. HMesh mesh = thisPtr->getMeshHandle();
  94. MeshDataPtr meshData = mesh->allocateSubresourceBuffer(0);
  95. mesh->readData(*meshData);
  96. return ScriptMeshData::create(meshData);
  97. }
  98. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  99. {
  100. HMesh mesh = thisPtr->getMeshHandle();
  101. if (value != nullptr)
  102. {
  103. MeshDataPtr meshData = value->getInternalValue()->getData();
  104. mesh->writeSubresource(gCoreAccessor(), 0, meshData, true);
  105. }
  106. }
  107. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  108. {
  109. switch (topology)
  110. {
  111. case MeshTopology::PointList:
  112. return DOT_POINT_LIST;
  113. case MeshTopology::LineList:
  114. return DOT_LINE_LIST;
  115. case MeshTopology::LineStrip:
  116. return DOT_LINE_STRIP;
  117. case MeshTopology::TriangleList:
  118. return DOT_TRIANGLE_LIST;
  119. case MeshTopology::TriangleStrip:
  120. return DOT_TRIANGLE_STRIP;
  121. case MeshTopology::TriangleFan:
  122. return DOT_TRIANGLE_FAN;
  123. }
  124. return DOT_TRIANGLE_LIST;
  125. }
  126. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  127. {
  128. switch (drawOp)
  129. {
  130. case DOT_POINT_LIST:
  131. return MeshTopology::PointList;
  132. case DOT_LINE_LIST:
  133. return MeshTopology::TriangleList;
  134. case DOT_LINE_STRIP:
  135. return MeshTopology::TriangleStrip;
  136. case DOT_TRIANGLE_LIST:
  137. return MeshTopology::TriangleList;
  138. case DOT_TRIANGLE_STRIP:
  139. return MeshTopology::TriangleStrip;
  140. case DOT_TRIANGLE_FAN:
  141. return MeshTopology::TriangleFan;
  142. }
  143. return MeshTopology::TriangleList;
  144. }
  145. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  146. {
  147. Vector<SubMesh> nativeSubMeshes;
  148. if (subMeshes != nullptr)
  149. {
  150. ScriptArray subMeshArray(subMeshes);
  151. UINT32 numSubMeshes = subMeshArray.size();
  152. for (UINT32 i = 0; i < numSubMeshes; i++)
  153. {
  154. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  155. SubMesh subMesh;
  156. subMesh.indexOffset = curData.indexOffset;
  157. subMesh.indexCount = curData.indexCount;
  158. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  159. nativeSubMeshes.push_back(subMesh);
  160. }
  161. }
  162. return nativeSubMeshes;
  163. }
  164. void ScriptMesh::_onManagedInstanceDeleted()
  165. {
  166. mManagedInstance = nullptr;
  167. if (!mRefreshInProgress)
  168. ScriptResourceManager::instance().destroyScriptResource(this);
  169. }
  170. void ScriptMesh::setNativeHandle(const HResource& resource)
  171. {
  172. mMesh = static_resource_cast<Mesh>(resource);
  173. }
  174. }