BearishSun fb505fd6fd More work on screen space reflections 8 anni fa
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 anni fa
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 anni fa
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 anni fa
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 anni fa
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 anni fa
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPFXAA.bsl 845452c806 Added FXAA 8 anni fa
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 anni fa
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 anni fa
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 anni fa
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 anni fa
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 anni fa
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 anni fa
PPSSRStencil.bsl fb505fd6fd More work on screen space reflections 8 anni fa
PPSSRTrace.bsl fb505fd6fd More work on screen space reflections 8 anni fa
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 anni fa
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 anni fa
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 anni fa
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 anni fa
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 anni fa
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa