| .. |
|
Blit.bsl
|
d22aec38a6
Merged resolve/blit shaders into one and unrolled loops
|
8 anni fa |
|
Default.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
DeferredDirectionalLight.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 anni fa |
|
DeferredPointLight.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 anni fa |
|
Diffuse.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
FlatFramebufferToTexture.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
IrradianceComputeSH.bsl
|
5ede6f0788
Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients
|
8 anni fa |
|
IrradianceProjectSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
IrradianceReduceSH.bsl
|
5ede6f0788
Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients
|
8 anni fa |
|
LightGridLLCreation.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 anni fa |
|
LightGridLLReduction.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
PPBuildHiZ.bsl
|
d22aec38a6
Merged resolve/blit shaders into one and unrolled loops
|
8 anni fa |
|
PPCreateTonemapLUT.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 anni fa |
|
PPDownsample.bsl
|
f886443836
Perform MSAA resolve after tonemapping
|
8 anni fa |
|
PPEyeAdaptHistogram.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
PPEyeAdaptHistogramReduce.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
PPEyeAdaptation.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
PPFXAA.bsl
|
845452c806
Added FXAA
|
8 anni fa |
|
PPGaussianBlur.bsl
|
a5ac5b5584
DOF now works with MSAA
|
8 anni fa |
|
PPGaussianDOFCombine.bsl
|
845452c806
Added FXAA
|
8 anni fa |
|
PPGaussianDOFSeparate.bsl
|
a5ac5b5584
DOF now works with MSAA
|
8 anni fa |
|
PPSSAO.bsl
|
2779f6cc40
SSAO: pick different sample/step count based on quality level
|
8 anni fa |
|
PPSSAOBlur.bsl
|
210100d2ed
SSAO: Added a separate bilateral blur step
|
8 anni fa |
|
PPSSAODownsample.bsl
|
824849ff57
Added upsampling to SSAO (untested)
|
8 anni fa |
|
PPSSRStencil.bsl
|
fb505fd6fd
More work on screen space reflections
|
8 anni fa |
|
PPSSRTrace.bsl
|
fb505fd6fd
More work on screen space reflections
|
8 anni fa |
|
PPTonemapping.bsl
|
f886443836
Perform MSAA resolve after tonemapping
|
8 anni fa |
|
ReflectionCubeDownsample.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
ReflectionCubeImportanceSample.bsl
|
912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
|
8 anni fa |
|
ShadowDepthCube.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 anni fa |
|
ShadowDepthDirectional.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 anni fa |
|
ShadowDepthNormal.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 anni fa |
|
ShadowProject.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 anni fa |
|
ShadowProjectOmni.bsl
|
c0eb880ca6
Fixing omnidirectional shadow maps
|
8 anni fa |
|
ShadowProjectStencil.bsl
|
e315616d5d
More work on shadow mapping
|
8 anni fa |
|
Skybox.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
SpriteImageAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
SpriteImageNoAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
SpriteLine.bsl
|
cd0fb1257c
Fixed sprite line rendering shader
|
8 anni fa |
|
SpriteText.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 anni fa |
|
TiledDeferredImageBasedLighting.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 anni fa |
|
TiledDeferredLighting.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 anni fa |
|
Transparent.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 anni fa |