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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGameObject.h"
- #include "BsScriptObject.h"
- #include "BsFont.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "SceneObject")
- virtual HGameObject getNativeHandle() const { return mSceneObject; }
- virtual void setNativeHandle(const HGameObject& gameObject);
- private:
- friend class ScriptGameObjectManager;
- static void internal_createInstance(MonoObject* instance, MonoString* name);
- static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
- static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
- static UINT32 internal_getNumChildren(ScriptSceneObject* nativeInstance);
- static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
- static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
- static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
- static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value);
- static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value);
- static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value);
- static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value);
- ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
- void _onManagedInstanceDeleted();
- HSceneObject mSceneObject;
- };
- }
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