BsSceneEditorWidget.cpp 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. // DEBUG ONLY
  25. #include "BsTime.h"
  26. #include "BsResources.h"
  27. #include "BsPath.h"
  28. #include "BsGUITexture.h"
  29. #include "BsSpriteTexture.h"
  30. #include "BsFileSystem.h"
  31. using namespace std::placeholders;
  32. namespace BansheeEngine
  33. {
  34. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  35. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  36. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  37. {
  38. updateRenderTexture(getWidth(), getHeight());
  39. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  40. mSceneGrid = bs_new<SceneGrid>();
  41. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  42. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  43. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  44. determineParentWindow();
  45. }
  46. SceneEditorWidget::~SceneEditorWidget()
  47. {
  48. bs_delete(mSceneGrid);
  49. mRenderCallback.disconnect();
  50. mOnPointerMovedConn.disconnect();
  51. mOnPointerPressedConn.disconnect();
  52. mOnPointerReleasedConn.disconnect();
  53. }
  54. void SceneEditorWidget::_update()
  55. {
  56. //// DEBUG ONLY
  57. //if (gTime().getCurrentFrameNumber() == 100)
  58. //{
  59. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  60. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  61. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  62. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  63. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  64. // GUILayout& layout = mContent->getLayout();
  65. // layout.addElement(GUITexture::create(spriteTex));
  66. //}
  67. }
  68. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  69. {
  70. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  71. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  72. if (renderTextureBounds.contains(windowPos))
  73. {
  74. scenePos.x = windowPos.x - renderTextureBounds.x;
  75. scenePos.y = windowPos.y - renderTextureBounds.y;
  76. return true;
  77. }
  78. return false;
  79. }
  80. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  81. {
  82. }
  83. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  84. {
  85. }
  86. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  87. {
  88. Vector2I scenePos;
  89. if (!toSceneViewPos(event.screenPos, scenePos))
  90. return;
  91. HSceneObject pickedObject = ScenePicking::instance().pickClosestSceneObject(mCamera, scenePos, Vector2I(1, 1));
  92. if (pickedObject)
  93. {
  94. LOGDBG("PICKED OBJECT: " + pickedObject->getName());
  95. }
  96. else
  97. {
  98. LOGDBG("PICKED NO OBJECT!");
  99. }
  100. }
  101. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  102. {
  103. EditorWidget::doOnResized(width, height);
  104. updateRenderTexture(width, height);
  105. }
  106. void SceneEditorWidget::doOnParentChanged()
  107. {
  108. determineParentWindow();
  109. }
  110. void SceneEditorWidget::determineParentWindow()
  111. {
  112. mParentWindow = nullptr;
  113. if (mParent == nullptr)
  114. return;
  115. GUIWidget& parentWidget = getParentWidget();
  116. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  117. if (!parentTarget->getProperties().isWindow())
  118. {
  119. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  120. return;
  121. }
  122. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  123. }
  124. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  125. {
  126. if (mCamera == nullptr)
  127. return;
  128. if (mCamera->getViewport().get() != viewport)
  129. return;
  130. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  131. }
  132. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  133. {
  134. width = std::max(20U, width);
  135. height = std::max(20U, height);
  136. if (mSceneRenderTarget != nullptr)
  137. mSceneRenderTarget->destroy();
  138. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  139. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  140. if (mCamera == nullptr)
  141. {
  142. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  143. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  144. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  145. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  146. mCamera->setPriority(1);
  147. mCamera->setNearClipDistance(0.005f);
  148. mCamera->setFarClipDistance(1000.0f);
  149. sceneCameraSO->addComponent<SceneCameraController>();
  150. GUILayout& layout = mContent->getLayout();
  151. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  152. layout.addElement(mGUIRenderTexture);
  153. }
  154. else
  155. {
  156. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  157. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  158. }
  159. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  160. // render target destroy/create cycle for every little pixel.
  161. mCamera->setAspectRatio(width / (float)height);
  162. }
  163. SceneEditorWidget* SceneEditorWidget::instance()
  164. {
  165. return Instance;
  166. }
  167. SceneEditorWidget* SceneEditorWidget::open()
  168. {
  169. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  170. }
  171. void SceneEditorWidget::close()
  172. {
  173. if (Instance != nullptr)
  174. EditorWidgetManager::instance().close(Instance);
  175. Instance = nullptr;
  176. }
  177. const String& SceneEditorWidget::getTypeName()
  178. {
  179. static String name = "SceneEditorWidget";
  180. return name;
  181. }
  182. }