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Build
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8c1384e4bf
Bugfix: Built-in shaders are now properly registered in the resource manifest
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8 lat temu |
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CodeEditor
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 lat temu |
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EditorWindow
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c01f976534
WIP: macOS port
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7 lat temu |
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GUI
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c6fa8c1da1
WIP: macOS port
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7 lat temu |
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Handles
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45953df966
Refactor: Replacing uses of MeshHeap with normal meshes
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7 lat temu |
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Library
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ebef43f759
Bugfix: Strip imported subresources from invalid characters in their name to avoid exceptions when parsing paths
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7 lat temu |
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Linux
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07c160bb50
WIP: Linux port
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8 lat temu |
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MacOS
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c5d6bf5f19
WIP: macOS port
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7 lat temu |
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RTTI
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 lat temu |
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Scene
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45953df966
Refactor: Replacing uses of MeshHeap with normal meshes
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7 lat temu |
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SceneView
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45953df966
Refactor: Replacing uses of MeshHeap with normal meshes
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7 lat temu |
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Settings
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 lat temu |
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Testing
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 lat temu |
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UndoRedo
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 lat temu |
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Utility
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587bef9778
WIP: macOS port
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7 lat temu |
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Win32
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 lat temu |
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BsEditorApplication.cpp
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c01f976534
WIP: macOS port
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7 lat temu |
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BsEditorApplication.h
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c01f976534
WIP: macOS port
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7 lat temu |
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BsEditorConfig.h
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78d5c4096e
Feature: Banshee Editor -> Visual Studio integration now supports VS2017
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8 lat temu |
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BsEditorPrerequisites.h
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c236f47084
WIP: Linux port
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8 lat temu |
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CMakeLists.txt
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587bef9778
WIP: macOS port
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7 lat temu |
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CMakeSources.cmake
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587bef9778
WIP: macOS port
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7 lat temu |