Marko Pintera b12493510f Started refactor to Banshee 13 lat temu
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
CmAsyncOp.h 735836d51d Even more memory allocator related changes 13 lat temu
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 lat temu
CmAxisAlignedBox.h 62cc09827b Time 13 lat temu
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 lat temu
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving 13 lat temu
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmBox.h 612644f309 Utility library builds on x64 13 lat temu
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmDataStream.h 77df4b87a9 Finished porting to memory allocators 13 lat temu
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving 13 lat temu
CmDynLib.h b377957703 CamelotUtility is now .dll 13 lat temu
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 lat temu
CmException.h 2175dabfe5 Removed low level shader support for GL 13 lat temu
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 lat temu
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 lat temu
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 lat temu
CmIReflectable.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 lat temu
CmInt2.h 54d787cc56 Some cursor management methods 13 lat temu
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 lat temu
CmLog.h b377957703 CamelotUtility is now .dll 13 lat temu
CmManagedDataBlock.h 46f6a8aeca Updated ManagedMemoryBlock allocations 13 lat temu
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
CmMathAsm.h 612644f309 Utility library builds on x64 13 lat temu
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmMatrix4.h bf1dbf542a Some more work on bounds and started work on EditorWindow 13 lat temu
CmMemoryAllocator.h b12493510f Started refactor to Banshee 13 lat temu
CmModule.h b914b9434f First batch of memory allocator porting from new/delete 13 lat temu
CmORect.h bf1dbf542a Some more work on bounds and started work on EditorWindow 13 lat temu
CmPath.h d0f2212f2a Resource meta files 13 lat temu
CmPixelData.h e4b2dbb7c7 Moved PixelData to use allocators 13 lat temu
CmPixelDataRTTI.h 735836d51d Even more memory allocator related changes 13 lat temu
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 lat temu
CmPlane.h bf1dbf542a Some more work on bounds and started work on EditorWindow 13 lat temu
CmPlatform.h b377957703 CamelotUtility is now .dll 13 lat temu
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 13 lat temu
CmPrerequisitesUtil.h 735836d51d Even more memory allocator related changes 13 lat temu
CmQuaternion.h bf1dbf542a Some more work on bounds and started work on EditorWindow 13 lat temu
CmRTTIField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIManagedDataBlockField.h 46f6a8aeca Updated ManagedMemoryBlock allocations 13 lat temu
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts 13 lat temu
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIType.h e4b2dbb7c7 Moved PixelData to use allocators 13 lat temu
CmRay.h b377957703 CamelotUtility is now .dll 13 lat temu
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 lat temu
CmSphere.h b377957703 CamelotUtility is now .dll 13 lat temu
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use 13 lat temu
CmString.h 735836d51d Even more memory allocator related changes 13 lat temu
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 lat temu
CmThreadDefines.h 77df4b87a9 Finished porting to memory allocators 13 lat temu
CmTime.h 7ef92f594e Some fixes with camera rotation 13 lat temu
CmTimer.h 62cc09827b Time 13 lat temu
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 lat temu
CmUUID.h d0f2212f2a Resource meta files 13 lat temu
CmUtil.h 26ac8e10b8 More work on generic buffers 13 lat temu
CmVector2.h bf1dbf542a Some more work on bounds and started work on EditorWindow 13 lat temu
CmVector3.h bf1dbf542a Some more work on bounds and started work on EditorWindow 13 lat temu
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmWorkQueue.h 54f71540e0 More allocator porting work 13 lat temu