2
0

BsMainEditorWindow.cpp 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. #include "BsMainEditorWindow.h"
  2. #include "BsEditorWindowManager.h"
  3. #include "BsDockManager.h"
  4. #include "BsGUIMenuBar.h"
  5. #include "BsCamera.h"
  6. #include "CmSceneObject.h"
  7. #include "CmRenderTexture.h"
  8. #include "CmCPUProfiler.h"
  9. #include "BsApplication.h"
  10. // DEBUG ONLY
  11. #include "CmTestTextSprite.h"
  12. #include "CmDebugCamera.h"
  13. #include "BsDrawHelper2D.h"
  14. #include "BsDrawHelper3D.h"
  15. #include "CmFRect.h"
  16. #include "BsProfilerOverlay.h"
  17. using namespace CamelotFramework;
  18. using namespace BansheeEngine;
  19. namespace BansheeEditor
  20. {
  21. MainEditorWindow* MainEditorWindow::create(const CM::RenderWindowPtr& renderWindow)
  22. {
  23. return EditorWindowManager::instance().createMain(renderWindow);
  24. }
  25. MainEditorWindow::MainEditorWindow(const CM::RenderWindowPtr& renderWindow)
  26. :EditorWindowBase(renderWindow), mDockManager(cm_new<DockManager>(mGUI.get(), mRenderWindow.get())),
  27. mMenuBar(cm_new<GUIMenuBar>(mGUI.get(), mRenderWindow.get()))
  28. {
  29. updateAreas();
  30. mMenuBar->addMenuItem(L"File/New project", nullptr);
  31. mMenuBar->addMenuItem(L"File/Open project", nullptr);
  32. mMenuBar->addSeparator(L"File");
  33. mMenuBar->addMenuItem(L"File/Recent projects/Project A", nullptr);
  34. mMenuBar->addMenuItem(L"File/Recent projects/Project B", nullptr);
  35. mMenuBar->addMenuItem(L"File/Recent projects/Project C", nullptr);
  36. mMenuBar->addSeparator(L"File");
  37. mMenuBar->addMenuItem(L"File/Exit", nullptr);
  38. mMenuBar->addMenuItem(L"Window/Scene", nullptr);
  39. // DEBUG ONLY
  40. HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
  41. HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
  42. RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
  43. sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  44. sceneCamera->setPriority(-1);
  45. sceneCameraGO->setPosition(Vector3(0,50,1240));
  46. sceneCameraGO->lookAt(Vector3(0,50,-300));
  47. sceneCamera->setNearClipDistance(5);
  48. sceneCamera->setAspectRatio(800.0f / 600.0f);
  49. GameObjectHandle<DebugCamera> debugCamera = sceneCameraGO->addComponent<DebugCamera>();
  50. GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>(mCamera->getViewport().get());
  51. textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
  52. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
  53. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  54. //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  55. //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  56. AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
  57. DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
  58. ProfilerOverlay::startUp(cm_new<ProfilerOverlay>(sceneCamera->getViewport()));
  59. ProfilerOverlay::instance().show();
  60. }
  61. MainEditorWindow::~MainEditorWindow()
  62. {
  63. ProfilerOverlay::shutDown();
  64. cm_delete(mDockManager);
  65. cm_delete(mMenuBar);
  66. }
  67. void MainEditorWindow::resized()
  68. {
  69. EditorWindowBase::resized();
  70. updateAreas();
  71. }
  72. void MainEditorWindow::updateAreas()
  73. {
  74. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  75. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  76. UINT32 menuBarHeight = 15;
  77. mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
  78. UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
  79. mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
  80. }
  81. void MainEditorWindow::update()
  82. {
  83. ProfilerOverlay::instance().update();
  84. }
  85. }