Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 64db00cec3 A lot of Profiler WIP work пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.h cc20378a61 Made sim & core thread run in lockstep пре 12 година
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode пре 12 година
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager пре 12 година
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. пре 12 година
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret пре 12 година
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 13 година
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes пре 12 година
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData пре 13 година
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates пре 13 година
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 13 година
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS пре 12 година
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS пре 12 година
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates пре 12 година
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS пре 12 година
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmPass.h 538bcedd0c Bit more renames пре 12 година
CmPassRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmPixelUtil.h fb7c50e1b3 More PixelData refactor пре 13 година
CmPlatform.h 1ee7726962 Added command events to Input, so I can more easily deal with text input commands and command repeat пре 12 година
CmPlatformWndProc.h 1ee7726962 Added command events to Input, so I can more easily deal with text input commands and command repeat пре 12 година
CmPrerequisites.h ff64948b20 Profiler Overlay code (untested) пре 12 година
CmProfiler.h 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy пре 12 година
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 13 година
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive пре 12 година
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials пре 12 година
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmRenderSystemFactory.h ea7362503f Added wide strings пре 12 година
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmRenderTarget.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS пре 12 година
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmRendererFactory.h ea7362503f Added wide strings пре 12 година
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmResources.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmResourcesRTTI.h 8f95f0a87d More allocation porting пре 12 година
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent пре 12 година
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly пре 12 година
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 пре 12 година
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color пре 12 година
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window пре 12 година
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година