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BsScriptAnimation.h 4.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsAnimation.h"
  7. namespace BansheeEngine
  8. {
  9. class ScriptAnimationClip;
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Animation. */
  14. class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject <ScriptAnimation>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation")
  18. /** Returns the native wrapped animation. */
  19. SPtr<Animation> getInternal() const { return mAnimation; }
  20. private:
  21. ScriptAnimation(MonoObject* managedInstance);
  22. ~ScriptAnimation();
  23. /** Callback triggered when animation event triggers. */
  24. void eventTriggered(const HAnimationClip& clip, const String& name);
  25. SPtr<Animation> mAnimation;
  26. /************************************************************************/
  27. /* CLR HOOKS */
  28. /************************************************************************/
  29. static void internal_Create(MonoObject* instance);
  30. static void internal_Destroy(ScriptAnimation* thisPtr);
  31. static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode);
  32. static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed);
  33. static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip);
  34. static void internal_BlendAdditive(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer);
  35. static void internal_Blend1D(ScriptAnimation* thisPtr, MonoObject* info, float t);
  36. static void internal_Blend2D(ScriptAnimation* thisPtr, MonoObject* info, Vector2* t);
  37. static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength);
  38. static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer);
  39. static void internal_StopAll(ScriptAnimation* thisPtr);
  40. static bool internal_IsPlaying(ScriptAnimation* thisPtr);
  41. static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  42. static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  43. typedef void(__stdcall *OnEventTriggeredThunkDef) (MonoObject*, MonoObject*, MonoString*, MonoException**);
  44. static OnEventTriggeredThunkDef sOnEventTriggeredThunk;
  45. };
  46. /** Helper class for dealing with BlendSequentialClipInfo structure. */
  47. class BS_SCR_BE_EXPORT ScriptBlendClipInfo : public ScriptObject<ScriptBlendClipInfo>
  48. {
  49. public:
  50. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendClipInfo")
  51. /** Converts managed split info to its native counterpart. */
  52. static BlendClipInfo fromManaged(MonoObject* object);
  53. private:
  54. ScriptBlendClipInfo(MonoObject* instance);
  55. /************************************************************************/
  56. /* CLR HOOKS */
  57. /************************************************************************/
  58. static MonoField* clipField;
  59. static MonoField* positionField;
  60. };
  61. /** Helper class for dealing with Blend1DInfo structure. */
  62. class BS_SCR_BE_EXPORT ScriptBlend1DInfo : public ScriptObject<ScriptBlend1DInfo>
  63. {
  64. public:
  65. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend1DInfo")
  66. /** Converts managed split info to its native counterpart. */
  67. static Blend1DInfo fromManaged(MonoObject* object);
  68. private:
  69. ScriptBlend1DInfo(MonoObject* instance);
  70. /************************************************************************/
  71. /* CLR HOOKS */
  72. /************************************************************************/
  73. static MonoField* clipsField;
  74. };
  75. /** Helper class for dealing with Blend2DInfo structure. */
  76. class BS_SCR_BE_EXPORT ScriptBlend2DInfo : public ScriptObject<ScriptBlend2DInfo>
  77. {
  78. public:
  79. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend2DInfo")
  80. /** Converts managed split info to its native counterpart. */
  81. static Blend2DInfo fromManaged(MonoObject* object);
  82. private:
  83. ScriptBlend2DInfo(MonoObject* instance);
  84. /************************************************************************/
  85. /* CLR HOOKS */
  86. /************************************************************************/
  87. static MonoField* topLeftClipField;
  88. static MonoField* topRightClipField;
  89. static MonoField* botLeftClipField;
  90. static MonoField* botRightClipField;
  91. };
  92. /** @} */
  93. }