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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptTexture.h"
- #include "BsScriptObject.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for a 2D Texture. */
- class BS_SCR_BE_EXPORT ScriptTexture2D : public TScriptResource<ScriptTexture2D, Texture>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture2D")
- /** Creates an empty, uninitialized managed instance of the resource interop object. */
- static MonoObject* createInstance();
- private:
- friend class ScriptResourceManager;
- ScriptTexture2D(MonoObject* instance, const HTexture& texture);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
- UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
- static MonoObject* internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
- static MonoObject* internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
- static void internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel);
- static void internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel);
- };
- /** @} */
- }
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