BsScriptGUIRenderTexture.cpp 2.3 KB

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  1. #include "BsScriptGUIRenderTexture.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsSpriteTexture.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUILayout.h"
  9. #include "BsGUIRenderTexture.h"
  10. #include "BsGUIOptions.h"
  11. #include "BsScriptGUIElementStyle.h"
  12. #include "BsScriptGUILayout.h"
  13. #include "BsScriptGUIArea.h"
  14. #include "BsScriptHString.h"
  15. #include "BsScriptGUIContent.h"
  16. #include "BsScriptRenderTexture2D.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture)
  20. :TScriptGUIElement(instance, texture)
  21. {
  22. }
  23. void ScriptGUIRenderTexture::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIRenderTexture::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIRenderTexture::internal_setTexture);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIRenderTexture::internal_setTint);
  28. }
  29. void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance,
  30. ScriptRenderTexture2D* texture, MonoString* style, MonoArray* guiOptions)
  31. {
  32. GUIOptions options;
  33. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  34. for (UINT32 i = 0; i < arrayLen; i++)
  35. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  36. RenderTexturePtr renderTexture;
  37. if (texture != nullptr)
  38. renderTexture = texture->getRenderTexture();
  39. GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, options, toString(MonoUtil::monoToWString(style)));
  40. ScriptGUIRenderTexture* nativeInstance = new (bs_alloc<ScriptGUIRenderTexture>()) ScriptGUIRenderTexture(instance, guiTexture);
  41. }
  42. void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture)
  43. {
  44. RenderTexturePtr renderTexture;
  45. if (texture != nullptr)
  46. renderTexture = texture->getRenderTexture();
  47. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  48. guiTexture->setRenderTexture(renderTexture);
  49. }
  50. void ScriptGUIRenderTexture::internal_setTint(ScriptGUIRenderTexture* nativeInstance, Color color)
  51. {
  52. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  53. guiTexture->setTint(color);
  54. }
  55. }