BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 rokov pred
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BasePass.bslinc 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 rokov pred
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 rokov pred
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
DirectLightAccumulator.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 rokov pred
ForwardLighting.bslinc ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 rokov pred
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL 8 rokov pred
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
ImageBasedLighting.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 rokov pred
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional 8 rokov pred
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
LightingCommon.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 rokov pred
PPBase.bslinc f888d7c751 Inital work on HBAO 8 rokov pred
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 rokov pred
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 rokov pred
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup 8 rokov pred
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup 8 rokov pred
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 rokov pred
ReflProbeAccumulator.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 rokov pred
ReflectionCubemapCommon.bslinc 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 rokov pred
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 rokov pred
ShadowDepthBase.bslinc d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 rokov pred
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL 8 rokov pred
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA 8 rokov pred
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 rokov pred
VertexInput.bslinc 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 rokov pred
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred