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BasePass.bslinc
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 rokov pred |
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ColorSpace.bslinc
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2f7eef36ea
Added importance sampling to SSR (non-temporal for now)
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8 rokov pred |
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DeferredLightCommon.bslinc
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 rokov pred |
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DirectLightAccumulator.bslinc
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 rokov pred |
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ForwardLighting.bslinc
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 rokov pred |
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GBufferInput.bslinc
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af7e3c0606
Feature: Added 'alias' modified to BSL
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8 rokov pred |
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GBufferOutput.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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ImageBasedLighting.bslinc
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 rokov pred |
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ImportanceSampling.bslinc
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4f1722d7c1
Stohastic screen space reflections hooked up and functional
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8 rokov pred |
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LightGridCommon.bslinc
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 rokov pred |
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LightingCommon.bslinc
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 rokov pred |
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PPBase.bslinc
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f888d7c751
Inital work on HBAO
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8 rokov pred |
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PPEyeAdaptationCommon.bslinc
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 rokov pred |
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PPGaussianDOFCommon.bslinc
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0f42cf8dbc
Bulk of work implemented for Gaussian DOF
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8 rokov pred |
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PPTonemapCommon.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PPWhiteBalance.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
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PerCameraData.bslinc
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441b7dc7dc
WIP: Editor polish and cleanup
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8 rokov pred |
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PerObjectData.bslinc
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441b7dc7dc
WIP: Editor polish and cleanup
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8 rokov pred |
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RayMarch.bslinc
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1517308b3b
Bugfix: Significantly reduced flickering artifacts due SSR sampling
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8 rokov pred |
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ReflProbeAccumulator.bslinc
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 rokov pred |
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ReflectionCubemapCommon.bslinc
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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8 rokov pred |
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SHCommon.bslinc
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 rokov pred |
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ShadowDepthBase.bslinc
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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8 rokov pred |
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ShadowProjectionCommon.bslinc
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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SpriteImage.bslinc
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af7e3c0606
Feature: Added 'alias' modified to BSL
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8 rokov pred |
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SurfaceData.bslinc
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8e451ac36f
WIP - Deferred MSAA
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8 rokov pred |
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TemporalResolve.bslinc
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 rokov pred |
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VertexInput.bslinc
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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8 rokov pred |
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VolumeRenderBase.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |