BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
..
BsComponent.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsComponent.h 8b8713b054 WIP: Script bindings 8 лет назад
BsGameObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 лет назад
BsGameObjectHandle.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 лет назад
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 лет назад
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 лет назад
BsPrefab.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
BsPrefabDiff.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 лет назад
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 лет назад
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 лет назад
BsSceneActor.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 лет назад
BsSceneManager.cpp b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 лет назад
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 лет назад
BsSceneObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
BsTransform.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 лет назад
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 лет назад