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- #include "BsSceneManager.h"
- #include "BsSceneObject.h"
- #include "BsRenderable.h"
- #include "BsCamera.h"
- #include "BsLight.h"
- #include "BsDebug.h"
- namespace BansheeEngine
- {
- volatile SceneManager::InitOnStart SceneManager::DoInitOnStart;
- void SceneManager::_registerRenderable(const SPtr<Renderable>& renderable, const HSceneObject& so)
- {
- mRenderables[renderable.get()] = SceneRenderableData(renderable, so);
- }
- void SceneManager::_unregisterRenderable(const SPtr<Renderable>& renderable)
- {
- mRenderables.erase(renderable.get());
- }
- void SceneManager::_registerCamera(const SPtr<Camera>& camera, const HSceneObject& so)
- {
- mCameras[camera.get()] = SceneCameraData(camera, so);
- }
- void SceneManager::_unregisterCamera(const SPtr<Camera>& camera)
- {
- mCameras.erase(camera.get());
- }
- void SceneManager::_notifyMainCameraStateChanged(const SPtr<Camera>& camera)
- {
- auto iterFind = std::find_if(mMainCameras.begin(), mMainCameras.end(),
- [&](const SceneCameraData& entry)
- {
- return entry.camera == camera;
- });
- if (camera->isMain())
- {
- if (iterFind == mMainCameras.end())
- mMainCameras.push_back(mCameras[camera.get()]);
- }
- else
- {
- if (iterFind != mMainCameras.end())
- mMainCameras.erase(iterFind);
- }
- }
- void SceneManager::_registerLight(const SPtr<Light>& light, const HSceneObject& so)
- {
- mLights[light.get()] = SceneLightData(light, so);
- }
- void SceneManager::_unregisterLight(const SPtr<Light>& light)
- {
- mLights.erase(light.get());
- }
- void SceneManager::_updateCoreObjectTransforms()
- {
- for (auto& renderablePair : mRenderables)
- {
- RenderablePtr handler = renderablePair.second.renderable;
- HSceneObject so = renderablePair.second.sceneObject;
- UINT32 curHash = so->getTransformHash();
- if (curHash != handler->_getLastModifiedHash())
- {
- Matrix4 transformNoScale = Matrix4::TRS(so->getWorldPosition(), so->getWorldRotation(), Vector3::ONE);
- handler->setTransform(so->getWorldTfrm(), transformNoScale);
- handler->_setLastModifiedHash(curHash);
- }
- if (so->getActive() != handler->getIsActive())
- {
- handler->setIsActive(so->getActive());
- }
- }
- for (auto& cameraPair : mCameras)
- {
- CameraPtr handler = cameraPair.second.camera;
- HSceneObject so = cameraPair.second.sceneObject;
- UINT32 curHash = so->getTransformHash();
- if (curHash != handler->_getLastModifiedHash())
- {
- handler->setPosition(so->getWorldPosition());
- handler->setRotation(so->getWorldRotation());
- handler->_setLastModifiedHash(curHash);
- }
- }
- for (auto& lightPair : mLights)
- {
- SPtr<Light> handler = lightPair.second.light;
- HSceneObject so = lightPair.second.sceneObject;
- UINT32 curHash = so->getTransformHash();
- if (curHash != handler->_getLastModifiedHash())
- {
- handler->setPosition(so->getWorldPosition());
- handler->setRotation(so->getWorldRotation());
- handler->_setLastModifiedHash(curHash);
- }
- }
- }
- SceneCameraData SceneManager::getMainCamera() const
- {
- if (mMainCameras.size() > 0)
- return mMainCameras[0];
- return SceneCameraData();
- }
- SceneManager& SceneManager::instance()
- {
- return static_cast<SceneManager&>(CoreSceneManager::instance());
- }
- SceneManager* SceneManager::instancePtr()
- {
- return static_cast<SceneManager*>(CoreSceneManager::instancePtr());
- }
- SceneManager& gSceneManager()
- {
- return static_cast<SceneManager&>(gCoreSceneManager());
- }
- }
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