BsSceneManager.cpp 3.5 KB

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  1. #include "BsSceneManager.h"
  2. #include "BsSceneObject.h"
  3. #include "BsRenderable.h"
  4. #include "BsCamera.h"
  5. #include "BsLight.h"
  6. #include "BsDebug.h"
  7. namespace BansheeEngine
  8. {
  9. volatile SceneManager::InitOnStart SceneManager::DoInitOnStart;
  10. void SceneManager::_registerRenderable(const SPtr<Renderable>& renderable, const HSceneObject& so)
  11. {
  12. mRenderables[renderable.get()] = SceneRenderableData(renderable, so);
  13. }
  14. void SceneManager::_unregisterRenderable(const SPtr<Renderable>& renderable)
  15. {
  16. mRenderables.erase(renderable.get());
  17. }
  18. void SceneManager::_registerCamera(const SPtr<Camera>& camera, const HSceneObject& so)
  19. {
  20. mCameras[camera.get()] = SceneCameraData(camera, so);
  21. }
  22. void SceneManager::_unregisterCamera(const SPtr<Camera>& camera)
  23. {
  24. mCameras.erase(camera.get());
  25. }
  26. void SceneManager::_notifyMainCameraStateChanged(const SPtr<Camera>& camera)
  27. {
  28. auto iterFind = std::find_if(mMainCameras.begin(), mMainCameras.end(),
  29. [&](const SceneCameraData& entry)
  30. {
  31. return entry.camera == camera;
  32. });
  33. if (camera->isMain())
  34. {
  35. if (iterFind == mMainCameras.end())
  36. mMainCameras.push_back(mCameras[camera.get()]);
  37. }
  38. else
  39. {
  40. if (iterFind != mMainCameras.end())
  41. mMainCameras.erase(iterFind);
  42. }
  43. }
  44. void SceneManager::_registerLight(const SPtr<Light>& light, const HSceneObject& so)
  45. {
  46. mLights[light.get()] = SceneLightData(light, so);
  47. }
  48. void SceneManager::_unregisterLight(const SPtr<Light>& light)
  49. {
  50. mLights.erase(light.get());
  51. }
  52. void SceneManager::_updateCoreObjectTransforms()
  53. {
  54. for (auto& renderablePair : mRenderables)
  55. {
  56. RenderablePtr handler = renderablePair.second.renderable;
  57. HSceneObject so = renderablePair.second.sceneObject;
  58. UINT32 curHash = so->getTransformHash();
  59. if (curHash != handler->_getLastModifiedHash())
  60. {
  61. Matrix4 transformNoScale = Matrix4::TRS(so->getWorldPosition(), so->getWorldRotation(), Vector3::ONE);
  62. handler->setTransform(so->getWorldTfrm(), transformNoScale);
  63. handler->_setLastModifiedHash(curHash);
  64. }
  65. if (so->getActive() != handler->getIsActive())
  66. {
  67. handler->setIsActive(so->getActive());
  68. }
  69. }
  70. for (auto& cameraPair : mCameras)
  71. {
  72. CameraPtr handler = cameraPair.second.camera;
  73. HSceneObject so = cameraPair.second.sceneObject;
  74. UINT32 curHash = so->getTransformHash();
  75. if (curHash != handler->_getLastModifiedHash())
  76. {
  77. handler->setPosition(so->getWorldPosition());
  78. handler->setRotation(so->getWorldRotation());
  79. handler->_setLastModifiedHash(curHash);
  80. }
  81. }
  82. for (auto& lightPair : mLights)
  83. {
  84. SPtr<Light> handler = lightPair.second.light;
  85. HSceneObject so = lightPair.second.sceneObject;
  86. UINT32 curHash = so->getTransformHash();
  87. if (curHash != handler->_getLastModifiedHash())
  88. {
  89. handler->setPosition(so->getWorldPosition());
  90. handler->setRotation(so->getWorldRotation());
  91. handler->_setLastModifiedHash(curHash);
  92. }
  93. }
  94. }
  95. SceneCameraData SceneManager::getMainCamera() const
  96. {
  97. if (mMainCameras.size() > 0)
  98. return mMainCameras[0];
  99. return SceneCameraData();
  100. }
  101. SceneManager& SceneManager::instance()
  102. {
  103. return static_cast<SceneManager&>(CoreSceneManager::instance());
  104. }
  105. SceneManager* SceneManager::instancePtr()
  106. {
  107. return static_cast<SceneManager*>(CoreSceneManager::instancePtr());
  108. }
  109. SceneManager& gSceneManager()
  110. {
  111. return static_cast<SceneManager&>(gCoreSceneManager());
  112. }
  113. }