BsScriptDistanceJoint.h 1.7 KB

1234567891011121314151617181920212223242526272829303132333435
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. #include "BsScriptJoint.h"
  7. namespace BansheeEngine
  8. {
  9. /** Interop class between C++ & CLR for DistanceJoint. */
  10. class BS_SCR_BE_EXPORT ScriptDistanceJoint : public TScriptJoint<ScriptDistanceJoint>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeDistanceJoint")
  14. private:
  15. ScriptDistanceJoint(MonoObject* instance, const SPtr<Joint>& joint);
  16. /** Returns the native distance joint wrapped by this object. */
  17. DistanceJoint* getDistanceJoint() const;
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_CreateInstance(MonoObject* instance);
  22. static float internal_GetDistance(ScriptDistanceJoint* thisPtr);
  23. static void internal_SetMinDistance(ScriptDistanceJoint* thisPtr, float value);
  24. static void internal_SetMaxDistance(ScriptDistanceJoint* thisPtr, float value);
  25. static void internal_SetTolerance(ScriptDistanceJoint* thisPtr, float value);
  26. static void internal_SetSpring(ScriptDistanceJoint* thisPtr, Spring* value);
  27. static void internal_SetEnableMinDistanceLimit(ScriptDistanceJoint* thisPtr, bool value);
  28. static void internal_SetEnableMaxDistanceLimit(ScriptDistanceJoint* thisPtr, bool value);
  29. static void internal_SetEnableSpring(ScriptDistanceJoint* thisPtr, bool value);
  30. };
  31. }