BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders vor 9 Jahren
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders vor 9 Jahren
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
SpriteText.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders vor 9 Jahren
TestFX.bsl e4637da406 Added tags to material techniques vor 9 Jahren