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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D11GpuBufferView.h"
- #include "BsD3D11GpuBuffer.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsRenderStats.h"
- #include "BsException.h"
- namespace bs
- {
- size_t GpuBufferView::HashFunction::operator()(const GPU_BUFFER_VIEW_DESC& key) const
- {
- size_t seed = 0;
- hash_combine(seed, key.elementWidth);
- hash_combine(seed, key.firstElement);
- hash_combine(seed, key.numElements);
- hash_combine(seed, key.useCounter);
- hash_combine(seed, key.usage);
- hash_combine(seed, key.format);
- return seed;
- }
- bool GpuBufferView::EqualFunction::operator()
- (const GPU_BUFFER_VIEW_DESC& a, const GPU_BUFFER_VIEW_DESC& b) const
- {
- return a.elementWidth == b.elementWidth && a.firstElement == b.firstElement && a.numElements == b.numElements
- && a.useCounter == b.useCounter && a.usage == b.usage && a.format == b.format;
- }
- GpuBufferView::GpuBufferView()
- :mSRV(nullptr), mUAV(nullptr)
- {
- }
- GpuBufferView::~GpuBufferView()
- {
- SAFE_RELEASE(mSRV);
- SAFE_RELEASE(mUAV);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_ResourceView);
- }
- void GpuBufferView::initialize(const SPtr<D3D11GpuBufferCore>& buffer, GPU_BUFFER_VIEW_DESC& desc)
- {
- mBuffer = buffer;
- mDesc = desc;
- D3D11GpuBufferCore* d3d11GpuBuffer = static_cast<D3D11GpuBufferCore*>(buffer.get());
- if ((desc.usage & GVU_DEFAULT) != 0)
- mSRV = createSRV(d3d11GpuBuffer, desc.firstElement, desc.elementWidth, desc.numElements);
- if((desc.usage & GVU_RANDOMWRITE) != 0)
- mUAV = createUAV(d3d11GpuBuffer, desc.firstElement, desc.numElements, desc.useCounter);
- if((desc.usage & GVU_RENDERTARGET) != 0 || (desc.usage & GVU_DEPTHSTENCIL) != 0)
- {
- BS_EXCEPT(NotImplementedException, "Invalid usage flags for a GPU buffer view.");
- }
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_ResourceView);
- }
- ID3D11ShaderResourceView* GpuBufferView::createSRV(D3D11GpuBufferCore* buffer, UINT32 firstElement, UINT32 elementWidth, UINT32 numElements)
- {
- const GpuBufferProperties& props = buffer->getProperties();
- if (props.getType() == GBT_APPENDCONSUME)
- BS_EXCEPT(InvalidParametersException, "Cannot create ShaderResourceView for an append/consume buffer.");
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- if (props.getType() == GBT_STRUCTURED || props.getType() == GBT_STANDARD)
- {
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- else if (props.getType() == GBT_RAW)
- {
- desc.Format = DXGI_FORMAT_R32_TYPELESS;
- desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
- desc.BufferEx.Flags = D3D11_BUFFEREX_SRV_FLAG_RAW;
- desc.BufferEx.FirstElement = firstElement;
- desc.BufferEx.NumElements = numElements;
- }
- else if (props.getType() == GBT_INDIRECTARGUMENT)
- {
- desc.Format = DXGI_FORMAT_R32_UINT;
- desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- desc.Buffer.ElementOffset = firstElement * elementWidth;
- desc.Buffer.ElementWidth = elementWidth;
- }
- ID3D11ShaderResourceView* srv = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(buffer->getDX11Buffer(), &desc, &srv);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
- }
- return srv;
- }
- ID3D11UnorderedAccessView* GpuBufferView::createUAV(D3D11GpuBufferCore* buffer, UINT32 firstElement, UINT32 numElements, bool useCounter)
- {
- const GpuBufferProperties& props = buffer->getProperties();
- D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
- ZeroMemory(&desc, sizeof(desc));
- desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
- if (props.getType() == GBT_STRUCTURED || props.getType() == GBT_STANDARD)
- {
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- if(useCounter)
- desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
- else
- desc.Buffer.Flags = 0;
- }
- else if (props.getType() == GBT_RAW)
- {
- desc.Format = DXGI_FORMAT_R32_TYPELESS;
- desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- else if (props.getType() == GBT_INDIRECTARGUMENT)
- {
- desc.Format = DXGI_FORMAT_R32_UINT;
- desc.Buffer.Flags = 0;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- else if (props.getType() == GBT_APPENDCONSUME)
- {
- desc.Format = DXGI_FORMAT_UNKNOWN;
- desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_APPEND;
- desc.Buffer.FirstElement = firstElement;
- desc.Buffer.NumElements = numElements;
- }
- ID3D11UnorderedAccessView* uav = nullptr;
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
- HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(buffer->getDX11Buffer(), &desc, &uav);
- if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
- {
- String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
- }
- return uav;
- }
- }
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