BearishSun c7b352a49b Replacing old GLSL syntax: gl_VertexID -> gl_VertexInstance 9 年 前
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 年 前
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年 前
DeferredPointLightPass.bslinc c7b352a49b Replacing old GLSL syntax: gl_VertexID -> gl_VertexInstance 9 年 前
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 年 前
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年 前
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年 前
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 年 前
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 年 前
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年 前
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 年 前
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年 前
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年 前
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 年 前
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 年 前
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年 前