BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs %!s(int64=9) %!d(string=hai) anos
..
Gizmos bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
Handles 6156944575 Move handle now behaves properly when the moved object has a rotated parent %!s(int64=9) %!d(string=hai) anos
SceneAxesGUI.cs eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
SceneAxesHandle.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneCamera.cs d0853cb785 Final tweaks %!s(int64=9) %!d(string=hai) anos
SceneGizmos.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneGrid.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneHandles.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneSelection.cs 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
SceneWindow.cs 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs %!s(int64=9) %!d(string=hai) anos