BsEditorWindowManager.h 618 B

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "CmModule.h"
  4. #include <boost/signals.hpp>
  5. namespace BansheeEditor
  6. {
  7. class EditorWindowManager : public CM::Module<EditorWindowManager>
  8. {
  9. public:
  10. EditorWindowManager();
  11. ~EditorWindowManager();
  12. MainEditorWindow* createMain(const CM::RenderWindowPtr& parentRenderWindow);
  13. EditorWindow* create();
  14. void destroy(EditorWindowBase* window);
  15. void update();
  16. protected:
  17. MainEditorWindow* mMainWindow;
  18. CM::Vector<EditorWindowBase*>::type mEditorWindows;
  19. CM::Vector<EditorWindowBase*>::type mScheduledForDestruction;
  20. };
  21. }