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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "CmModule.h"
- #include <boost/signals.hpp>
- namespace BansheeEditor
- {
- class EditorWindowManager : public CM::Module<EditorWindowManager>
- {
- public:
- EditorWindowManager();
- ~EditorWindowManager();
- MainEditorWindow* createMain(const CM::RenderWindowPtr& parentRenderWindow);
- EditorWindow* create();
- void destroy(EditorWindowBase* window);
- void update();
- protected:
- MainEditorWindow* mMainWindow;
- CM::Vector<EditorWindowBase*>::type mEditorWindows;
- CM::Vector<EditorWindowBase*>::type mScheduledForDestruction;
- };
- }
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