CmTestTextSprite.h 840 B

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  1. #include "BsEditorPrerequisites.h"
  2. #include "BsGUIWidget.h"
  3. namespace BansheeEditor
  4. {
  5. class TestTextSprite : public BS::GUIWidget
  6. {
  7. protected:
  8. friend class CM::SceneObject;
  9. TestTextSprite(const CM::HSceneObject& parent, CM::Viewport* target);
  10. public:
  11. ~TestTextSprite();
  12. virtual void update();
  13. void init(const BS::HCamera& camera, const CM::String& text, CM::RenderTexturePtr sceneView);
  14. private:
  15. BS::GUILabel* mLabel;
  16. BS::GUIListBox* mListBox;
  17. GUISceneTreeView* mSceneTreeView;
  18. CM::HString labelString;
  19. CM::HSceneObject mDbgMainA;
  20. CM::HSceneObject mDbgMainB;
  21. CM::HSceneObject mDbgChildA;
  22. CM::HSceneObject mDbgChildB;
  23. CM::HSceneObject mDbgChildC;
  24. void dbgBtn();
  25. void dbgAdd();
  26. void dbgRename();
  27. void dbgRemoveChildren();
  28. void dbgRemoveParents();
  29. };
  30. }