| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="DebugRelease|Win32">
- <Configuration>DebugRelease</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="DebugRelease|x64">
- <Configuration>DebugRelease</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{9B21D41C-516B-43BF-9B10-E99B599C7589}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>CamelotCore</RootNamespace>
- <ProjectName>CamelotCore</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v110</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
- <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
- <OutDir>..\bin\x86\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <LinkIncremental>true</LinkIncremental>
- <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
- <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
- <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
- <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
- <OutDir>..\bin\x86\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
- <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
- <OutDir>..\bin\x86\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
- <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
- <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
- <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
- <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;CM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>./Include;../CamelotUtility/Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <SubSystem>NotSet</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>CamelotUtility.lib;cg.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>../lib/x86/$(Configuration);../Dependencies/lib/x86/Debug</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;CM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>./Include;../CamelotUtility/Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <SubSystem>NotSet</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>CamelotUtility.lib;cg.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>../lib/$(Platform)/$(Configuration);../Dependencies/lib/x64/Debug</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;CM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>./Include;../CamelotUtility/Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <DebugInformationFormat>None</DebugInformationFormat>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- </ClCompile>
- <Link>
- <SubSystem>NotSet</SubSystem>
- <GenerateDebugInformation>false</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>CamelotUtility.lib;cg.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>../lib/x86/$(Configuration);../Dependencies/lib/x86/Release</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;CM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>./Include;../CamelotUtility/Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <MinimalRebuild>true</MinimalRebuild>
- </ClCompile>
- <Link>
- <SubSystem>NotSet</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>CamelotUtility.lib;cg.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>../lib/x86/$(Configuration);../Dependencies/lib/x86/DebugRelease</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;CM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>./Include;../CamelotUtility/Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <DebugInformationFormat>None</DebugInformationFormat>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- </ClCompile>
- <Link>
- <SubSystem>NotSet</SubSystem>
- <GenerateDebugInformation>false</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>CamelotUtility.lib;cg.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>../lib/$(Platform)/$(Configuration);../Dependencies/lib/x64/Release</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;CM_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>./Include;../CamelotUtility/Include;../Dependencies/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <MinimalRebuild>true</MinimalRebuild>
- </ClCompile>
- <Link>
- <SubSystem>NotSet</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>CamelotUtility.lib;cg.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>../lib/$(Platform)/$(Configuration);../Dependencies/lib/x64/DebugRelease</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClInclude Include="Include\CmBindableGpuParamBlock.h" />
- <ClInclude Include="Include\CmBindableGpuParams.h" />
- <ClInclude Include="Include\CmCoreThread.h" />
- <ClInclude Include="Include\CmCPUProfiler.h" />
- <ClInclude Include="Include\CmDefaultRenderQueue.h" />
- <ClInclude Include="Include\CmDeferredCallManager.h" />
- <ClInclude Include="Include\CmDrawOps.h" />
- <ClInclude Include="Include\CmEventQuery.h" />
- <ClInclude Include="Include\CmGameObjectHandle.h" />
- <ClInclude Include="Include\CmGameObject.h" />
- <ClInclude Include="Include\CmGameObjectRTTI.h" />
- <ClInclude Include="Include\CmGpuResourceData.h" />
- <ClInclude Include="Include\CmGpuParamBlockBuffer.h" />
- <ClInclude Include="Include\CmGpuResource.h" />
- <ClInclude Include="Include\CmGpuResourceDataRTTI.h" />
- <ClInclude Include="Include\CmGpuResourceRTTI.h" />
- <ClInclude Include="Include\CmGpuParam.h" />
- <ClInclude Include="Include\CmInputFwd.h" />
- <ClInclude Include="Include\CmMeshBase.h" />
- <ClInclude Include="Include\CmMeshBaseRTTI.h" />
- <ClInclude Include="Include\CmMeshHeap.h" />
- <ClInclude Include="Include\CmOSInputHandler.h" />
- <ClInclude Include="Include\CmPixelData.h" />
- <ClInclude Include="Include\CmPixelDataRTTI.h" />
- <ClInclude Include="Include\CmPixelUtil.h" />
- <ClInclude Include="Include\CmPixelVolume.h" />
- <ClInclude Include="Include\CmPlatformWndProc.h" />
- <ClInclude Include="Include\CmProfiler.h" />
- <ClInclude Include="Include\CmQueryManager.h" />
- <ClInclude Include="Include\CmRenderOperation.h" />
- <ClInclude Include="Include\CmRenderQueue.h" />
- <ClInclude Include="Include\CmSceneObjectRTTI.h" />
- <ClInclude Include="Include\CmMemAllocCategories.h" />
- <ClInclude Include="Include\CmApplication.h" />
- <ClInclude Include="Include\CmBlendStateRTTI.h" />
- <ClInclude Include="Include\CmCgProgram.h" />
- <ClInclude Include="Include\CmCgProgramFactory.h" />
- <ClInclude Include="Include\CmCgProgramRTTI.h" />
- <ClInclude Include="Include\CmCommandQueue.h" />
- <ClInclude Include="Include\CmCommonEnums.h" />
- <ClInclude Include="Include\CmComponentRTTI.h" />
- <ClInclude Include="Include\CmCoreObject.h" />
- <ClInclude Include="Include\CmCoreObjectManager.h" />
- <ClInclude Include="Include\CmCoreThreadAccessor.h" />
- <ClInclude Include="Include\CmDepthStencilStateRTTI.h" />
- <ClInclude Include="Include\CmDepthStencilState.h" />
- <ClInclude Include="Include\CmFont.h" />
- <ClInclude Include="Include\CmFontDesc.h" />
- <ClInclude Include="Include\CmFontImportOptions.h" />
- <ClInclude Include="Include\CmFontImportOptionsRTTI.h" />
- <ClInclude Include="Include\CmFontManager.h" />
- <ClInclude Include="Include\CmFontRTTI.h" />
- <ClInclude Include="Include\CmGpuBuffer.h" />
- <ClInclude Include="Include\CmGpuBufferView.h" />
- <ClInclude Include="Include\CmGpuParamBlock.h" />
- <ClInclude Include="Include\CmGpuParamDesc.h" />
- <ClInclude Include="Include\CmGpuParams.h" />
- <ClInclude Include="Include\CmGpuProgInclude.h" />
- <ClInclude Include="Include\CmGpuProgram.h" />
- <ClInclude Include="Include\CmGpuProgramImporter.h" />
- <ClInclude Include="Include\CmGpuProgramImportOptions.h" />
- <ClInclude Include="Include\CmGpuProgramImportOptionsRTTI.h" />
- <ClInclude Include="Include\CmGpuProgramManager.h" />
- <ClInclude Include="Include\CmGpuProgramParams.h" />
- <ClInclude Include="Include\CmGpuProgramRTTI.h" />
- <ClInclude Include="Include\CmHardwareBuffer.h" />
- <ClInclude Include="Include\CmHardwareBufferManager.h" />
- <ClInclude Include="Include\CmImportOptions.h" />
- <ClInclude Include="Include\CmImportOptionsRTTI.h" />
- <ClInclude Include="Include\CmIndexBuffer.h" />
- <ClInclude Include="Include\CmMaterialManager.h" />
- <ClInclude Include="Include\CmMeshManager.h" />
- <ClInclude Include="Include\CmOcclusionQuery.h" />
- <ClInclude Include="Include\CmPixelBuffer.h" />
- <ClInclude Include="Include\CmGpuProgIncludeImporter.h" />
- <ClInclude Include="Include\CmSubMesh.h" />
- <ClInclude Include="Include\CmTextureView.h" />
- <ClInclude Include="Include\CmTextData.h" />
- <ClInclude Include="Include\CmTimerQuery.h" />
- <ClInclude Include="Include\CmTransientMesh.h" />
- <ClInclude Include="Include\CmVertexBuffer.h" />
- <ClInclude Include="Include\CmHighLevelGpuProgram.h" />
- <ClInclude Include="Include\CmHighLevelGpuProgramManager.h" />
- <ClInclude Include="Include\CmImporter.h" />
- <ClInclude Include="Include\CmInput.h" />
- <ClInclude Include="Include\CmRawInputHandler.h" />
- <ClInclude Include="Include\CmMaterial.h" />
- <ClInclude Include="Include\CmMaterialRTTI.h" />
- <ClInclude Include="Include\CmMesh.h" />
- <ClInclude Include="Include\CmMeshData.h" />
- <ClInclude Include="Include\CmMeshDataRTTI.h" />
- <ClInclude Include="Include\CmMultiRenderTexture.h" />
- <ClInclude Include="Include\CmPlatform.h" />
- <ClInclude Include="Include\CmPass.h" />
- <ClInclude Include="Include\CmPassRTTI.h" />
- <ClInclude Include="Include\CmPrerequisites.h" />
- <ClInclude Include="Include\CmRasterizerState.h" />
- <ClInclude Include="Include\CmRasterizerStateRTTI.h" />
- <ClInclude Include="Include\CmRenderer.h" />
- <ClInclude Include="Include\CmRendererFactory.h" />
- <ClInclude Include="Include\CmRendererManager.h" />
- <ClInclude Include="Include\CmRenderStateManager.h" />
- <ClInclude Include="Include\CmRenderSystem.h" />
- <ClInclude Include="Include\CmRenderSystemCapabilities.h" />
- <ClInclude Include="Include\CmRenderSystemFactory.h" />
- <ClInclude Include="Include\CmRenderSystemManager.h" />
- <ClInclude Include="Include\CmRenderTarget.h" />
- <ClInclude Include="Include\CmRenderTexture.h" />
- <ClInclude Include="Include\CmRenderWindow.h" />
- <ClInclude Include="Include\CmRenderWindowManager.h" />
- <ClInclude Include="Include\CmResource.h" />
- <ClInclude Include="Include\CmResourceHandle.h" />
- <ClInclude Include="Include\CmResourceHandleRTTI.h" />
- <ClInclude Include="Include\CmResources.h" />
- <ClInclude Include="Include\CmResourcesRTTI.h" />
- <ClInclude Include="Include\CmSamplerStateRTTI.h" />
- <ClInclude Include="Include\CmSceneManager.h" />
- <ClInclude Include="Include\CmShaderRTTI.h" />
- <ClInclude Include="Include\CmSpecificImporter.h" />
- <ClInclude Include="Include\CmTechniqueRTTI.h" />
- <ClInclude Include="Include\CmTexture.h" />
- <ClInclude Include="Include\CmTextureManager.h" />
- <ClInclude Include="Include\CmTextureRTTI.h" />
- <ClInclude Include="Include\CmSamplerState.h" />
- <ClInclude Include="Include\CmIndexData.h" />
- <ClInclude Include="Include\CmVertexDataDesc.h" />
- <ClInclude Include="Include\CmVertexDataDescRTTI.h" />
- <ClInclude Include="Include\CmVertexDeclaration.h" />
- <ClInclude Include="Include\CmVertexData.h" />
- <ClInclude Include="Include\CmViewport.h" />
- <ClInclude Include="Include\CmResourceRTTI.h" />
- <ClInclude Include="Include\CmSceneObject.h" />
- <ClInclude Include="Include\CmComponent.h" />
- <ClInclude Include="Include\CmShader.h" />
- <ClInclude Include="Include\CmBlendState.h" />
- <ClInclude Include="Include\CmWin32Defs.h" />
- <ClInclude Include="Include\stdafx.h" />
- <ClInclude Include="Include\targetver.h" />
- <ClInclude Include="Include\CmVertexDeclarationRTTI.h" />
- <ClInclude Include="Include\CmTechnique.h" />
- <ClInclude Include="Include\Win32\CmPlatformImpl.h" />
- <ClInclude Include="Include\Win32\CmWin32DropTarget.h" />
- <ClInclude Include="Source\CmMeshRTTI.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="Include\CmMaterialManager.cpp" />
- <ClCompile Include="Source\CmBindableGpuParamBlock.cpp" />
- <ClCompile Include="Source\CmBindableGpuParams.cpp" />
- <ClCompile Include="Source\CmCoreThread.cpp" />
- <ClCompile Include="Source\CmCPUProfiler.cpp" />
- <ClCompile Include="Source\CmDefaultRenderQueue.cpp" />
- <ClCompile Include="Source\CmDeferredCallManager.cpp" />
- <ClCompile Include="Source\CmEventQuery.cpp" />
- <ClCompile Include="Source\CmGameObjectHandle.cpp" />
- <ClCompile Include="Source\CmGameObject.cpp" />
- <ClCompile Include="Source\CmApplication.cpp" />
- <ClCompile Include="Source\CmBlendState.cpp" />
- <ClCompile Include="Source\CmCgProgram.cpp" />
- <ClCompile Include="Source\CmCgProgramFactory.cpp" />
- <ClCompile Include="Source\CmCommandQueue.cpp" />
- <ClCompile Include="Source\CmCoreObject.cpp" />
- <ClCompile Include="Source\CmCoreObjectManager.cpp" />
- <ClCompile Include="Source\CmCoreThreadAccessor.cpp" />
- <ClCompile Include="Source\CmDepthStencilState.cpp" />
- <ClCompile Include="Source\CmFont.cpp" />
- <ClCompile Include="Source\CmFontImportOptions.cpp" />
- <ClCompile Include="Source\CmFontManager.cpp" />
- <ClCompile Include="Source\CmGpuBuffer.cpp" />
- <ClCompile Include="Source\CmGpuBufferView.cpp" />
- <ClCompile Include="Source\CmGpuParamBlock.cpp" />
- <ClCompile Include="Source\CmGpuParamBlockBuffer.cpp" />
- <ClCompile Include="Source\CmGpuParams.cpp" />
- <ClCompile Include="Source\CmGpuProgInclude.cpp" />
- <ClCompile Include="Source\CmGpuProgram.cpp" />
- <ClCompile Include="Source\CmGpuProgramImporter.cpp" />
- <ClCompile Include="Source\CmGpuProgramImportOptions.cpp" />
- <ClCompile Include="Source\CmGpuProgramManager.cpp" />
- <ClCompile Include="Source\CmGpuProgramParams.cpp" />
- <ClCompile Include="Source\CmGpuResource.cpp" />
- <ClCompile Include="Source\CmGpuResourceData.cpp" />
- <ClCompile Include="Source\CmHardwareBufferManager.cpp" />
- <ClCompile Include="Source\CmGpuParam.cpp" />
- <ClCompile Include="Source\CmImportOptions.cpp" />
- <ClCompile Include="Source\CmIndexBuffer.cpp" />
- <ClCompile Include="Source\CmIndexData.cpp" />
- <ClCompile Include="Source\CmMeshBase.cpp" />
- <ClCompile Include="Source\CmMeshHeap.cpp" />
- <ClCompile Include="Source\CmMeshManager.cpp" />
- <ClCompile Include="Source\CmOcclusionQuery.cpp" />
- <ClCompile Include="Source\CmOSInputHandler.cpp" />
- <ClCompile Include="Source\CmPixelBuffer.cpp" />
- <ClCompile Include="Source\CmGpuProgIncludeImporter.cpp" />
- <ClCompile Include="Source\CmPixelData.cpp" />
- <ClCompile Include="Source\CmPixelUtil.cpp" />
- <ClCompile Include="Source\CmPixelVolume.cpp" />
- <ClCompile Include="Source\CmPlatform.cpp" />
- <ClCompile Include="Source\CmPlatformWndProc.cpp" />
- <ClCompile Include="Source\CmProfiler.cpp" />
- <ClCompile Include="Source\CmQueryManager.cpp" />
- <ClCompile Include="Source\CmRenderer.cpp" />
- <ClCompile Include="Source\CmRenderQueue.cpp" />
- <ClCompile Include="Source\CmTextureView.cpp" />
- <ClCompile Include="Source\CmTextData.cpp" />
- <ClCompile Include="Source\CmTimerQuery.cpp" />
- <ClCompile Include="Source\CmTransientMesh.cpp" />
- <ClCompile Include="Source\CmVertexBuffer.cpp" />
- <ClCompile Include="Source\CmHighLevelGpuProgram.cpp" />
- <ClCompile Include="Source\CmHighLevelGpuProgramManager.cpp" />
- <ClCompile Include="Source\CmImporter.cpp" />
- <ClCompile Include="Source\CmInput.cpp" />
- <ClCompile Include="Source\CmMaterial.cpp" />
- <ClCompile Include="Source\CmMaterialRTTI.cpp" />
- <ClCompile Include="Source\CmMesh.cpp" />
- <ClCompile Include="Source\CmMeshData.cpp" />
- <ClCompile Include="Source\CmMultiRenderTexture.cpp" />
- <ClCompile Include="Source\CmPass.cpp" />
- <ClCompile Include="Source\CmRasterizerState.cpp" />
- <ClCompile Include="Source\CmRendererManager.cpp" />
- <ClCompile Include="Source\CmRenderSystem.cpp" />
- <ClCompile Include="Source\CmRenderSystemCapabilities.cpp" />
- <ClCompile Include="Source\CmRenderSystemManager.cpp" />
- <ClCompile Include="Source\CmRenderTarget.cpp" />
- <ClCompile Include="Source\CmRenderTexture.cpp" />
- <ClCompile Include="Source\CmRenderWindow.cpp" />
- <ClCompile Include="Source\CmRenderWindowManager.cpp" />
- <ClCompile Include="Source\CmResource.cpp" />
- <ClCompile Include="Source\CmResourceHandle.cpp" />
- <ClCompile Include="Source\CmResources.cpp" />
- <ClCompile Include="Source\CmRenderStateManager.cpp" />
- <ClCompile Include="Source\CmSceneManager.cpp" />
- <ClCompile Include="Source\CmShader.cpp" />
- <ClCompile Include="Source\CmSpecificImporter.cpp" />
- <ClCompile Include="Source\CmTechnique.cpp" />
- <ClCompile Include="Source\CmTexture.cpp" />
- <ClCompile Include="Source\CmTextureManager.cpp" />
- <ClCompile Include="Source\CmSamplerState.cpp" />
- <ClCompile Include="Source\CmVertexDataDesc.cpp" />
- <ClCompile Include="Source\CmVertexDeclaration.cpp" />
- <ClCompile Include="Source\CmVertexData.cpp" />
- <ClCompile Include="Source\CmViewport.cpp" />
- <ClCompile Include="Source\CmSceneObject.cpp" />
- <ClCompile Include="Source\CmComponent.cpp" />
- <ClCompile Include="Source\stdafx.cpp" />
- <ClCompile Include="Source\Win32\CmPlatformImpl.cpp" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|