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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmGpuBufferView.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11GpuBufferView : public GpuBufferView
- {
- public:
- D3D11GpuBufferView();
- virtual ~D3D11GpuBufferView();
- void initialize(GpuBufferPtr buffer, GPU_BUFFER_DESC& desc);
- private:
- ID3D11ShaderResourceView* mSRV;
- ID3D11UnorderedAccessView* mUAV;
- ID3D11ShaderResourceView* createSRV(D3D11GpuBuffer* buffer, UINT32 firstElement, UINT32 elementWidth, UINT32 numElements);
- ID3D11UnorderedAccessView* createUAV(D3D11GpuBuffer* buffer, UINT32 firstElement, UINT32 numElements, bool useCounter);
- };
- }
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