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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmGpuParamBlockBuffer.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11GpuParamBlockBuffer : public GpuParamBlockBuffer
- {
- public:
- D3D11GpuParamBlockBuffer();
- /**
- * @brief Writes all of the data to the buffer.
- * Data size must be the same size as the buffer;
- */
- void writeData(const UINT8* data);
- /**
- * @copydoc GpuParamBlockBuffer::readAll.
- */
- void readData(UINT8* data) const;
- ID3D11Buffer* getD3D11Buffer() const;
- protected:
- /**
- * @copydoc CoreGpuObject::initialize_internal.
- */
- virtual void initialize_internal();
- /**
- * @copydoc CoreGpuObject::destroy_internal.
- */
- virtual void destroy_internal();
- private:
- D3D11HardwareBuffer* mBuffer;
- };
- }
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