CmD3D11GpuProgramManager.h 465 B

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  1. #pragma once
  2. #include "CmD3D11Prerequisites.h"
  3. #include "CmGpuProgramManager.h"
  4. namespace CamelotFramework
  5. {
  6. class D3D11GpuProgramManager : public GpuProgramManager
  7. {
  8. public:
  9. D3D11GpuProgramManager(D3D11Device& device);
  10. ~D3D11GpuProgramManager();
  11. protected:
  12. D3D11Device& mDevice;
  13. GpuProgramPtr create(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile);
  14. };
  15. }