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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmGpuProgramManager.h"
- namespace CamelotFramework
- {
- class D3D11GpuProgramManager : public GpuProgramManager
- {
- public:
- D3D11GpuProgramManager(D3D11Device& device);
- ~D3D11GpuProgramManager();
- protected:
- D3D11Device& mDevice;
-
- GpuProgramPtr create(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile);
- };
- }
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