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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmHighLevelGpuProgram.h"
- namespace CamelotFramework
- {
- class D3D11HLSLProgram : public HighLevelGpuProgram
- {
- static UINT32 globalProgramId;
- public:
- ~D3D11HLSLProgram();
- const String& getLanguage() const;
- bool isSupported() const;
- GpuParamsPtr createParameters();
- /** Sets whether matrix packing in column-major order. */
- void setColumnMajorMatrices(bool columnMajor) { mColumnMajorMatrices = columnMajor; }
- /** Gets whether matrix packed in column-major order. */
- bool getColumnMajorMatrices() const { return mColumnMajorMatrices; }
- /** Sets whether backwards compatibility is enabled. */
- void setEnableBackwardsCompatibility(bool enableBackwardsCompatibility) { mEnableBackwardsCompatibility = enableBackwardsCompatibility; }
- /** Gets whether backwards compatibility is enabled. */
- bool getEnableBackwardsCompatibility() const { return mEnableBackwardsCompatibility; }
- const HLSLMicroCode& getMicroCode() const { return mMicrocode; }
- VertexDeclarationPtr getInputDeclaration() const { return mInputDeclaration; }
- UINT32 getProgramId() const { return mProgramId; }
- protected:
- friend class D3D11HLSLProgramFactory;
- D3D11HLSLProgram(const String& source, const String& entryPoint, const String& language,
- GpuProgramType gptype, GpuProgramProfile profile, const Vector<HGpuProgInclude>::type* includes,
- bool isAdjacencyInfoRequired = false);
- /**
- * @copydoc HighLevelGpuProgram::initialize_internal()
- */
- void initialize_internal();
- /**
- * @copydoc HighLevelGpuProgram::destroy_internal()
- */
- void destroy_internal();
- private:
- bool mColumnMajorMatrices;
- bool mEnableBackwardsCompatibility;
- UINT32 mProgramId;
- HLSLMicroCode mMicrocode;
- VertexDeclarationPtr mInputDeclaration;
- /**
- * @brief Compiles the shader from source and generates the microcode.
- */
- ID3DBlob* compileMicrocode(const String& profile);
- /**
- * @brief Reflects the microcode and extracts input/output parameters, and constant
- * buffer structures used by the program.
- */
- void populateParametersAndConstants(ID3DBlob* microcode);
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class D3D11HLSLProgramRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- };
- }
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