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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmHardwareBufferManager.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11HardwareBufferManager : public HardwareBufferManager
- {
- public:
- D3D11HardwareBufferManager(D3D11Device& device);
- ~D3D11HardwareBufferManager();
- protected:
- D3D11Device& mDevice;
- /**
- * @copydoc HardwareBufferManager::createVertexBufferImpl
- */
- VertexBufferPtr createVertexBufferImpl(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false);
- /**
- * @copydoc HardwareBufferManager::createIndexBufferImpl
- */
- IndexBufferPtr createIndexBufferImpl(IndexBuffer::IndexType itype, UINT32 numIndexes, GpuBufferUsage usage);
- /** @copydoc HardwareBufferManager::createGpuParamBlockBufferImpl */
- GpuParamBlockBufferPtr createGpuParamBlockBufferImpl();
- /**
- * @copydoc HardwareBufferManager::createGenericBufferImpl
- *
- * DirectX 9 does not support generic buffers so this method will return a dummy instance.
- */
- GpuBufferPtr createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
- };
- }
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