CmD3D11GpuBuffer.cpp 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. #include "CmD3D11GpuBuffer.h"
  2. #include "CmD3D11GpuBufferView.h"
  3. #include "CmD3D11RenderSystem.h"
  4. #include "CmD3D11HardwareBuffer.h"
  5. #include "CmD3D11Device.h"
  6. #include "CmException.h"
  7. namespace CamelotFramework
  8. {
  9. D3D11GpuBuffer::D3D11GpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  10. : GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter), mBuffer(nullptr)
  11. {
  12. }
  13. D3D11GpuBuffer::~D3D11GpuBuffer()
  14. { }
  15. void D3D11GpuBuffer::initialize_internal()
  16. {
  17. D3D11HardwareBuffer::BufferType bufferType;
  18. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  19. switch(mType)
  20. {
  21. case GBT_STRUCTURED:
  22. bufferType = D3D11HardwareBuffer::BT_STRUCTURED;
  23. break;
  24. case GBT_RAW:
  25. bufferType = D3D11HardwareBuffer::BT_RAW;
  26. break;
  27. case GBT_INDIRECTARGUMENT:
  28. bufferType = D3D11HardwareBuffer::BT_INDIRECTARGUMENT;
  29. break;
  30. case GBT_APPENDCONSUME:
  31. bufferType = D3D11HardwareBuffer::BT_APPENDCONSUME;
  32. break;
  33. default:
  34. CM_EXCEPT(InvalidParametersException, "Unsupported buffer type " + toString(mType));
  35. }
  36. mBuffer = cm_new<D3D11HardwareBuffer, PoolAlloc>(bufferType, mUsage, mElementCount, mElementSize,
  37. d3d11rs->getPrimaryDevice(), false, false, mRandomGpuWrite, mUseCounter);
  38. GpuBuffer::initialize_internal();
  39. }
  40. void D3D11GpuBuffer::destroy_internal()
  41. {
  42. cm_delete<PoolAlloc>(mBuffer);
  43. GpuBuffer::destroy_internal();
  44. }
  45. void* D3D11GpuBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options)
  46. {
  47. return mBuffer->lock(offset, length, options);
  48. }
  49. void D3D11GpuBuffer::unlock()
  50. {
  51. mBuffer->unlock();
  52. }
  53. void D3D11GpuBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
  54. {
  55. mBuffer->readData(offset, length, pDest);
  56. }
  57. void D3D11GpuBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags)
  58. {
  59. mBuffer->writeData(offset, length, pSource, writeFlags);
  60. }
  61. void D3D11GpuBuffer::copyData(GpuBuffer& srcBuffer, UINT32 srcOffset,
  62. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
  63. {
  64. D3D11GpuBuffer* d3d11SrcBuffer = static_cast<D3D11GpuBuffer*>(&srcBuffer);
  65. mBuffer->copyData(*d3d11SrcBuffer->mBuffer, srcOffset, dstOffset, length, discardWholeBuffer);
  66. }
  67. ID3D11Buffer* D3D11GpuBuffer::getDX11Buffer() const
  68. {
  69. return mBuffer->getD3DBuffer();
  70. }
  71. GpuBufferView* D3D11GpuBuffer::createView()
  72. {
  73. return cm_new<D3D11GpuBufferView, PoolAlloc>();
  74. }
  75. void D3D11GpuBuffer::destroyView(GpuBufferView* view)
  76. {
  77. if(view != nullptr)
  78. cm_delete<PoolAlloc>(view);
  79. }
  80. }