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- #include "CmD3D11QueryManager.h"
- #include "CmD3D11EventQuery.h"
- #include "CmD3D11TimerQuery.h"
- namespace CamelotFramework
- {
- EventQueryPtr D3D11QueryManager::createEventQuery() const
- {
- EventQueryPtr query = std::shared_ptr<D3D11EventQuery>(cm_new<D3D11EventQuery>(), &QueryManager::deleteEventQuery, StdAlloc<GenAlloc>());
- mEventQueries.push_back(query.get());
- return query;
- }
- TimerQueryPtr D3D11QueryManager::createTimerQuery() const
- {
- TimerQueryPtr query = std::shared_ptr<D3D11TimerQuery>(cm_new<D3D11TimerQuery>(), &QueryManager::deleteTimerQuery, StdAlloc<GenAlloc>());
- mTimerQueries.push_back(query.get());
- return query;
- }
- }
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