CmD3D11RenderSystemFactory.cpp 318 B

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  1. #include "CmD3D11RenderSystemFactory.h"
  2. #include "CmRenderSystem.h"
  3. namespace CamelotFramework
  4. {
  5. void D3D11RenderSystemFactory::create()
  6. {
  7. RenderSystem::startUp(new (cm_alloc<D3D11RenderSystem>()) D3D11RenderSystem());
  8. }
  9. D3D11RenderSystemFactory::InitOnStart D3D11RenderSystemFactory::initOnStart;
  10. }