- #include "CmD3D11RenderSystemFactory.h"
- #include "CmRenderSystem.h"
- namespace CamelotFramework
- {
- void D3D11RenderSystemFactory::create()
- {
- RenderSystem::startUp(new (cm_alloc<D3D11RenderSystem>()) D3D11RenderSystem());
- }
- D3D11RenderSystemFactory::InitOnStart D3D11RenderSystemFactory::initOnStart;
- }
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