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- #include "CmD3D9RenderSystemFactory.h"
- #include "CmRenderSystem.h"
- namespace CamelotFramework
- {
- void D3D9RenderSystemFactory::create()
- {
- #ifdef CM_STATIC_LIB
- HINSTANCE hInst = GetModuleHandle( NULL );
- #else
- HINSTANCE hInst = GetModuleHandle( "CamelotD3D9RenderSystem.dll" );
- #endif
- RenderSystem::startUp(cm_new<D3D9RenderSystem>(hInst));
- }
- D3D9RenderSystemFactory::InitOnStart D3D9RenderSystemFactory::initOnStart;
- }
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