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- #pragma once
- #include "CmPrerequisites.h"
- using namespace CamelotFramework; // Not great design, but I'm just using namespaces to make the distinction between engine and editor cleaner so its fine
- namespace CamelotEditor
- {
- class LayoutManager;
- class EditorPrefs;
- class EditorApplication;
- class ProjectPrefs;
- class QtEditor;
- class QtDockOverlayWidget;
- class EditorWidgetFactory;
- class QtEditorWindow;
- class QtEditorWidget;
- class QtDynamicTabBar;
- class QtTabButton;
- }
- // Qt
- class QWidget;
- class QLabel;
- class QPushButton;
- class QSplitter;
- class QStackedWidget;
- class QHBoxLayout;
- class QVBoxLayout;
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