CmGLSLExtSupport.h 2.8 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #ifndef __GLSLExtSupport_H__
  25. #define __GLSLExtSupport_H__
  26. #include "CmGLPrerequisites.h"
  27. //
  28. // OpenGL Shading Language entry points
  29. //
  30. namespace CamelotFramework
  31. {
  32. enum GLSLObjectType
  33. {
  34. GLSLOT_SHADER,
  35. GLSLOT_PROGRAM
  36. };
  37. // forward declarations
  38. class GLSLProgram;
  39. class GLSLGpuProgram;
  40. class GLSLLinkProgram;
  41. class GLSLLinkProgramManager;
  42. class GLSLProgramFactory;
  43. /** Check for GL errors and report them in the Ogre Log.
  44. @param forceInfoLog if true then message from GL info log is obtained
  45. @param forceException if true then exception is generated if a GL error found
  46. */
  47. void checkForGLSLError(const String& ogreMethod, const String& errorTextPrefix, const GLuint obj, GLSLObjectType objectType,
  48. const bool forceInfoLog = false, const bool forceException = false);
  49. /** if there is a message in GL info log then post it in the engine Log
  50. @param msg the info log message string is appended to this string
  51. @param obj the GL shader object that is used to retrieve the info log
  52. */
  53. bool logShaderInfo(String& msg, const GLuint obj);
  54. /** if there is a message in GL info log then post it in the engine Log
  55. @param msg the info log message string is appended to this string
  56. @param obj the GL program object that is used to retrieve the info log
  57. */
  58. bool logProgramInfo(String& msg, const GLuint obj);
  59. } // namespace CamelotFramework
  60. #endif // __GLSLExtSupport_H__