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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GLSLExtSupport_H__
- #define __GLSLExtSupport_H__
- #include "CmGLPrerequisites.h"
- //
- // OpenGL Shading Language entry points
- //
- namespace CamelotFramework
- {
- enum GLSLObjectType
- {
- GLSLOT_SHADER,
- GLSLOT_PROGRAM
- };
- // forward declarations
- class GLSLProgram;
- class GLSLGpuProgram;
- class GLSLLinkProgram;
- class GLSLLinkProgramManager;
- class GLSLProgramFactory;
- /** Check for GL errors and report them in the Ogre Log.
- @param forceInfoLog if true then message from GL info log is obtained
- @param forceException if true then exception is generated if a GL error found
- */
- void checkForGLSLError(const String& ogreMethod, const String& errorTextPrefix, const GLuint obj, GLSLObjectType objectType,
- const bool forceInfoLog = false, const bool forceException = false);
- /** if there is a message in GL info log then post it in the engine Log
- @param msg the info log message string is appended to this string
- @param obj the GL shader object that is used to retrieve the info log
- */
- bool logShaderInfo(String& msg, const GLuint obj);
- /** if there is a message in GL info log then post it in the engine Log
- @param msg the info log message string is appended to this string
- @param obj the GL program object that is used to retrieve the info log
- */
- bool logProgramInfo(String& msg, const GLuint obj);
- } // namespace CamelotFramework
- #endif // __GLSLExtSupport_H__
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