| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef _COLOURVALUE_H__
- #define _COLOURVALUE_H__
- #include "CmPrerequisitesUtil.h"
- namespace CamelotFramework {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup General
- * @{
- */
- typedef UINT32 RGBA;
- typedef UINT32 ARGB;
- typedef UINT32 ABGR;
- typedef UINT32 BGRA;
- /** Class representing colour.
- @remarks
- Colour is represented as 4 components, each of which is a
- floating-point value from 0.0 to 1.0.
- @par
- The 3 'normal' colour components are red, green and blue, a higher
- number indicating greater amounts of that component in the colour.
- The forth component is the 'alpha' value, which represents
- transparency. In this case, 0.0 is completely transparent and 1.0 is
- fully opaque.
- */
- class CM_UTILITY_EXPORT Color
- {
- public:
- static const Color ZERO;
- static const Color Black;
- static const Color White;
- static const Color Red;
- static const Color Green;
- static const Color Blue;
- explicit Color( float red = 1.0f,
- float green = 1.0f,
- float blue = 1.0f,
- float alpha = 1.0f ) : r(red), g(green), b(blue), a(alpha)
- { }
- bool operator==(const Color& rhs) const;
- bool operator!=(const Color& rhs) const;
- float r,g,b,a;
- /** Retrieves colour as RGBA.
- */
- RGBA getAsRGBA(void) const;
- /** Retrieves colour as ARGB.
- */
- ARGB getAsARGB(void) const;
- /** Retrieves colour as BGRA.
- */
- BGRA getAsBGRA(void) const;
- /** Retrieves colours as ABGR */
- ABGR getAsABGR(void) const;
- /** Sets colour as RGBA.
- */
- void setAsRGBA(const RGBA val);
- /** Sets colour as ARGB.
- */
- void setAsARGB(const ARGB val);
- /** Sets colour as BGRA.
- */
- void setAsBGRA(const BGRA val);
- /** Sets colour as ABGR.
- */
- void setAsABGR(const ABGR val);
- /** Clamps colour value to the range [0, 1].
- */
- void saturate(void)
- {
- if (r < 0)
- r = 0;
- else if (r > 1)
- r = 1;
- if (g < 0)
- g = 0;
- else if (g > 1)
- g = 1;
- if (b < 0)
- b = 0;
- else if (b > 1)
- b = 1;
- if (a < 0)
- a = 0;
- else if (a > 1)
- a = 1;
- }
- /** As saturate, except that this colour value is unaffected and
- the saturated colour value is returned as a copy. */
- Color saturateCopy(void) const
- {
- Color ret = *this;
- ret.saturate();
- return ret;
- }
- /// Array accessor operator
- inline float operator [] ( const size_t i ) const
- {
- assert( i < 4 );
- return *(&r+i);
- }
- /// Array accessor operator
- inline float& operator [] ( const size_t i )
- {
- assert( i < 4 );
- return *(&r+i);
- }
- /// Pointer accessor for direct copying
- inline float* ptr()
- {
- return &r;
- }
- /// Pointer accessor for direct copying
- inline const float* ptr() const
- {
- return &r;
- }
-
- // arithmetic operations
- inline Color operator + ( const Color& rkVector ) const
- {
- Color kSum;
- kSum.r = r + rkVector.r;
- kSum.g = g + rkVector.g;
- kSum.b = b + rkVector.b;
- kSum.a = a + rkVector.a;
- return kSum;
- }
- inline Color operator - ( const Color& rkVector ) const
- {
- Color kDiff;
- kDiff.r = r - rkVector.r;
- kDiff.g = g - rkVector.g;
- kDiff.b = b - rkVector.b;
- kDiff.a = a - rkVector.a;
- return kDiff;
- }
- inline Color operator * (const float fScalar ) const
- {
- Color kProd;
- kProd.r = fScalar*r;
- kProd.g = fScalar*g;
- kProd.b = fScalar*b;
- kProd.a = fScalar*a;
- return kProd;
- }
- inline Color operator * ( const Color& rhs) const
- {
- Color kProd;
- kProd.r = rhs.r * r;
- kProd.g = rhs.g * g;
- kProd.b = rhs.b * b;
- kProd.a = rhs.a * a;
- return kProd;
- }
- inline Color operator / ( const Color& rhs) const
- {
- Color kProd;
- kProd.r = rhs.r / r;
- kProd.g = rhs.g / g;
- kProd.b = rhs.b / b;
- kProd.a = rhs.a / a;
- return kProd;
- }
- inline Color operator / (const float fScalar ) const
- {
- assert( fScalar != 0.0 );
- Color kDiv;
- float fInv = 1.0f / fScalar;
- kDiv.r = r * fInv;
- kDiv.g = g * fInv;
- kDiv.b = b * fInv;
- kDiv.a = a * fInv;
- return kDiv;
- }
- inline friend Color operator * (const float fScalar, const Color& rkVector )
- {
- Color kProd;
- kProd.r = fScalar * rkVector.r;
- kProd.g = fScalar * rkVector.g;
- kProd.b = fScalar * rkVector.b;
- kProd.a = fScalar * rkVector.a;
- return kProd;
- }
- // arithmetic updates
- inline Color& operator += ( const Color& rkVector )
- {
- r += rkVector.r;
- g += rkVector.g;
- b += rkVector.b;
- a += rkVector.a;
- return *this;
- }
- inline Color& operator -= ( const Color& rkVector )
- {
- r -= rkVector.r;
- g -= rkVector.g;
- b -= rkVector.b;
- a -= rkVector.a;
- return *this;
- }
- inline Color& operator *= (const float fScalar )
- {
- r *= fScalar;
- g *= fScalar;
- b *= fScalar;
- a *= fScalar;
- return *this;
- }
- inline Color& operator /= (const float fScalar )
- {
- assert( fScalar != 0.0 );
- float fInv = 1.0f / fScalar;
- r *= fInv;
- g *= fInv;
- b *= fInv;
- a *= fInv;
- return *this;
- }
- /** Set a colour value from Hue, Saturation and Brightness.
- @param hue Hue value, scaled to the [0,1] range as opposed to the 0-360
- @param saturation Saturation level, [0,1]
- @param brightness Brightness level, [0,1]
- */
- void setHSB(float hue, float saturation, float brightness);
- /** Convert the current colour to Hue, Saturation and Brightness values.
- @param hue Output hue value, scaled to the [0,1] range as opposed to the 0-360
- @param saturation Output saturation level, [0,1]
- @param brightness Output brightness level, [0,1]
- */
- void getHSB(float* hue, float* saturation, float* brightness) const;
- /** Function for writing to a stream.
- */
- inline CM_UTILITY_EXPORT friend std::ostream& operator <<
- ( std::ostream& o, const Color& c )
- {
- o << "ColourValue(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")";
- return o;
- }
- };
- /** @} */
- /** @} */
- CM_ALLOW_MEMCPY_SERIALIZATION(Color);
- } // namespace
- #endif
|