Marko Pintera 8fa8ac5145 Added managed GUIContent 12 年 前
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 年 前
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 年 前
Win32 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmAABox.cpp 37329cdb26 Added C# Matrix4 12 年 前
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 年 前
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 12 年 前
CmColor.cpp 5fa7bee5a7 Refactored Math 12 年 前
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmDebug.cpp ea7362503f Added wide strings 12 年 前
CmDegree.cpp 5fa7bee5a7 Refactored Math 12 年 前
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 年 前
CmException.cpp ea7362503f Added wide strings 12 年 前
CmFileSerializer.cpp ea7362503f Added wide strings 12 年 前
CmFileSystem.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 年 前
CmHString.cpp 8fa8ac5145 Added managed GUIContent 12 年 前
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 年 前
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 年 前
CmMath.cpp 0f7bd6ed50 Added fast* trig methods to Math 12 年 前
CmMatrix3.cpp ae71d6b22b Added C# Matrix3 12 年 前
CmMatrix4.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 年 前
CmMemStack.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 年 前
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 年 前
CmPlane.cpp 845c8ea021 Refactored Plane/Sphere 12 年 前
CmQuaternion.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 年 前
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRTTIType.cpp ea7362503f Added wide strings 12 年 前
CmRadian.cpp 5fa7bee5a7 Refactored Math 12 年 前
CmRay.cpp 5fa7bee5a7 Refactored Math 12 年 前
CmRectF.cpp 37329cdb26 Added C# Matrix4 12 年 前
CmRectI.cpp 37329cdb26 Added C# Matrix4 12 年 前
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere 12 年 前
CmString.cpp 5fa7bee5a7 Refactored Math 12 年 前
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 年 前
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmTime.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 年 前
CmUUID.cpp ea7362503f Added wide strings 12 年 前
CmVector2.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 年 前
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 年 前
CmVector3.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 年 前
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前