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GLX
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5f93eb1683
Remaining files after adding OIS and timers
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13 年 前 |
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OSX
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5f93eb1683
Remaining files after adding OIS and timers
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13 年 前 |
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Win32
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
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CmAABox.cpp
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37329cdb26
Added C# Matrix4
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12 年 前 |
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CmAsyncOp.cpp
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 年 前 |
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CmBinarySerializer.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年 前 |
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CmBitmapWriter.cpp
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fb7c50e1b3
More PixelData refactor
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12 年 前 |
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CmColor.cpp
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5fa7bee5a7
Refactored Math
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12 年 前 |
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CmDataStream.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
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CmDebug.cpp
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ea7362503f
Added wide strings
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12 年 前 |
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CmDegree.cpp
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5fa7bee5a7
Refactored Math
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12 年 前 |
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CmDynLib.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
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CmDynLibManager.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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12 年 前 |
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CmException.cpp
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ea7362503f
Added wide strings
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12 年 前 |
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CmFileSerializer.cpp
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ea7362503f
Added wide strings
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12 年 前 |
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CmFileSystem.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年 前 |
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CmFrameAlloc.cpp
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99f545b06f
Added frame allocator
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12 年 前 |
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CmHString.cpp
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8fa8ac5145
Added managed GUIContent
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12 年 前 |
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CmIReflectable.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年 前 |
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CmLog.cpp
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64b516b010
Scroll bar no longer jumps a few pixels when you click on it
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12 年 前 |
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CmManagedDataBlock.cpp
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07ca908526
Ported byte allocations to an easier to use system
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12 年 前 |
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CmMath.cpp
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0f7bd6ed50
Added fast* trig methods to Math
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12 年 前 |
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CmMatrix3.cpp
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ae71d6b22b
Added C# Matrix3
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12 年 前 |
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CmMatrix4.cpp
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d778ed5b15
Added C# quaternion and refactored C++ quaternions a bit
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12 年 前 |
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CmMemStack.cpp
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d43309ccb3
Fixed up stack allocator so it doesn't require you to manually initialize specific heaps
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12 年 前 |
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CmMemoryAllocator.cpp
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9f381b82a4
Memory allocations are now properly counted accross multiple threads
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12 年 前 |
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CmPlane.cpp
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845c8ea021
Refactored Plane/Sphere
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12 年 前 |
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CmQuaternion.cpp
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d778ed5b15
Added C# quaternion and refactored C++ quaternions a bit
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12 年 前 |
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CmRTTIField.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
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CmRTTIType.cpp
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ea7362503f
Added wide strings
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12 年 前 |
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CmRadian.cpp
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5fa7bee5a7
Refactored Math
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12 年 前 |
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CmRay.cpp
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5fa7bee5a7
Refactored Math
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12 年 前 |
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CmRectF.cpp
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37329cdb26
Added C# Matrix4
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12 年 前 |
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CmRectI.cpp
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37329cdb26
Added C# Matrix4
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12 年 前 |
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CmSphere.cpp
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845c8ea021
Refactored Plane/Sphere
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12 年 前 |
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CmString.cpp
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5fa7bee5a7
Refactored Math
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12 年 前 |
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CmStringTable.cpp
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373d04fa7a
Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash
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12 年 前 |
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CmTexAtlasGenerator.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年 前 |
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CmTime.cpp
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 年 前 |
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CmUUID.cpp
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ea7362503f
Added wide strings
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12 年 前 |
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CmVector2.cpp
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def3e8c935
Updated Vector2/Vector3/Vector4 native classes
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12 年 前 |
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CmVector2I.cpp
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3fed3402b3
Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly)
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12 年 前 |
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CmVector3.cpp
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def3e8c935
Updated Vector2/Vector3/Vector4 native classes
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12 年 前 |
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CmVector4.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年 前 |
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CmWorkQueue.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年 前 |