Dependencies.txt 2.2 KB

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  1. Camelot relies on the following 3rd party libraries:
  2. - Boost 1.49
  3. - http://www.boost.org
  4. - Cg 3.1
  5. - http://developer.nvidia.com/cg-toolkit
  6. - Mono 3.2.3
  7. - http://www.mono-project.com
  8. - See MonoIntegrationGuide.txt on how to compile & integrate Mono
  9. Place dependency files in:
  10. - Library include files in (BansheeRootDir)/Dependencies/Include
  11. - Static library files in (BansheeRootDir)/Dependencies/lib/(Platform)/(Configuration)
  12. - Dynamic library files in (BansheeRootDir)/bin/(Platform)/(Configuration)
  13. ----------------------------------------------------------------------------------
  14. Camelot plug-in dependencies:
  15. CamelotFBXImporter (optional) relies on:
  16. - FBX SDK 2013.3
  17. - http://usa.autodesk.com/fbx
  18. CamelotFreeImgImporter (optional) relies on:
  19. - FreeImage 3.13.1
  20. - http://freeimage.sourceforge.net
  21. CamelotFontImporter (optional) relies on:
  22. - Freetype 2.3.5
  23. - http://www.freetype.org
  24. - IMPORTANT NOTE: When compiling as static library make sure to define "FREETYPE2_STATIC". It is not defined by default
  25. in provided Visual Studio projects, which can cause a headache.
  26. CamelotOISInput relies on:
  27. - CamelotOIS - Slightly modified version of OIS 1.3 specifically for Camelot
  28. - Supplied with Camelot source code but compiled as a separate project into a dependency
  29. Place plug-in specific dependency files in:
  30. - Library include files in (BansheeRootDir)/(PluginDir)/Dependencies/Include
  31. - Static library files in (BansheeRootDir)/(PluginDir)/Dependencies/lib/(Platform)/(Configuration)
  32. - Dynamic library files in (BansheeRootDir)/bin/(Platform)/(Configuration)
  33. Legend:
  34. (BansheeRootDir) - Path to BansheeEngine folder
  35. (Platform) - Platform you're compiling for, e.g. x86, x64, etc.
  36. (Configuration) - Debug, Release, DebugRelease
  37. Other notes:
  38. - Some dependencies might not come with DebugRelease binaries, in which case use Release binaries (copy them to DebugRelease folder)
  39. Listed dependencies have not been provided with the engine source code.
  40. You will need to grab them manually from the specified links,
  41. (compile them, depending if library comes pre-compiled or not),
  42. and place them in the above specified folders.